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Little help ? ;s


IvkO

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Posted

Hi.I wanna make a random car on player spawn but it doest work... wheres my mistake? ;s

  
addEventHandler ( "onPlayerSpawn", getRootElement(), 
function(thePlayer) 
    local vehicle = getPedOccupiedVehicle ( thePlayer ) 
    vehicles = {602, 545, 496, 517, 401, 410, 518, 600, 527, 436, 589, 580, 419, 439, 533, 549, 526, 491, 474, 445, 467, 604, 426, 507, 547, 585, 
405, 587, 409, 466, 550, 492, 566, 546, 540, 551, 421, 516, 529,513, 581, 510, 509, 522, 481, 461, 462, 448, 521, 468, 463, 586, 485, 552, 431,  
438, 437, 574, 420, 525, 408, 416, 596, 433, 597, 427, 599, 490,528, 601, 407, 428, 544, 523, 470, 598, 499, 588, 609, 403, 498, 514, 524,  
423, 532, 414, 578, 443, 486, 515, 406, 531, 573, 456, 455, 459, 543, 422, 583, 482, 478, 605, 554, 530, 418, 572, 582, 413, 440, 536, 575, 534,  
567, 535, 576, 412, 402, 542, 603, 475, 568, 557, 424, 471, 504, 495, 457, 483, 508, 571, 500,  
444, 556, 429, 411, 541, 559, 415, 561, 480, 560, 562, 506, 565, 451, 434, 558, 494, 555, 502, 477, 503, 579, 400, 404, 489, 505, 479, 442, 458} 
    vehicleid = tonumber(vehicles[math.random(#vehicles)]) 
    setElementModel ( vehicle, vehicleid )   
end ) 

also can someone tell me how to edit some scoreboard's columns .. i've searched all over the scoreboard resource and didnt find it:|

Posted
  
  
addEventHandler ( "onPlayerSpawn", getRootElement(), 
function(thePlayer) -- [url=https://wiki.multitheftauto.com/wiki/OnPlayerSpawn]https://wiki.multitheftauto.com/wiki/OnPlayerSpawn[/url] the first parameter returned is the x position. 
    local vehicle = getPedOccupiedVehicle ( thePlayer ) 
    vehicles = {602, 545, 496, 517, 401, 410, 518, 600, 527, 436, 589, 580, 419, 439, 533, 549, 526, 491, 474, 445, 467, 604, 426, 507, 547, 585, 
405, 587, 409, 466, 550, 492, 566, 546, 540, 551, 421, 516, 529,513, 581, 510, 509, 522, 481, 461, 462, 448, 521, 468, 463, 586, 485, 552, 431, 
438, 437, 574, 420, 525, 408, 416, 596, 433, 597, 427, 599, 490,528, 601, 407, 428, 544, 523, 470, 598, 499, 588, 609, 403, 498, 514, 524, 
423, 532, 414, 578, 443, 486, 515, 406, 531, 573, 456, 455, 459, 543, 422, 583, 482, 478, 605, 554, 530, 418, 572, 582, 413, 440, 536, 575, 534, 
567, 535, 576, 412, 402, 542, 603, 475, 568, 557, 424, 471, 504, 495, 457, 483, 508, 571, 500, 
444, 556, 429, 411, 541, 559, 415, 561, 480, 560, 562, 506, 565, 451, 434, 558, 494, 555, 502, 477, 503, 579, 400, 404, 489, 505, 479, 442, 458} 
    vehicleid = tonumber(vehicles[math.random(#vehicles)]) 
    setElementModel ( vehicle, vehicleid )   
end ) 
  

In other words, change function(thePlayer) to function() and change anything else with thePlayer variable to "source"(without quotes).

Posted

if that should be :

  
addEventHandler("onPlayerSpawn",getRootElement(), 
function() 
    local vehicle = getPedOccupiedVehicle ( source ) 
    vehicles = {602, 545, 496, 517, 401, 410, 518, 600, 527, 436, 589, 580, 419, 439, 533, 549, 526, 491, 474, 445, 467, 604, 426, 507, 547, 585, 
405, 587, 409, 466, 550, 492, 566, 546, 540, 551, 421, 516, 529,513, 581, 510, 509, 522, 481, 461, 462, 448, 521, 468, 463, 586, 485, 552, 431,  
438, 437, 574, 420, 525, 408, 416, 596, 433, 597, 427, 599, 490,528, 601, 407, 428, 544, 523, 470, 598, 499, 588, 609, 403, 498, 514, 524,  
423, 532, 414, 578, 443, 486, 515, 406, 531, 573, 456, 455, 459, 543, 422, 583, 482, 478, 605, 554, 530, 418, 572, 582, 413, 440, 536, 575, 534,  
567, 535, 576, 412, 402, 542, 603, 475, 568, 557, 424, 471, 504, 495, 457, 483, 508, 571, 500,  
444, 556, 429, 411, 541, 559, 415, 561, 480, 560, 562, 506, 565, 451, 434, 558, 494, 555, 502, 477, 503, 579, 400, 404, 489, 505, 479, 442, 458} 
    local randomindex=math.random(1,#vehicles) 
    local vehicleid=vehicles[randomindex] 
    setElementModel ( vehicle,vehicleid )   
end) 

then it aint working

Posted

I don't quite understand, when you first spawn the player using spawnPlayer you then put the player in a vehicle?

and now with this script you want to change the vehicle model to a random one?

Please explain a bit more.

Posted

The "onPlayerSpawn" event is triggered when the spawnPlayer function is used as far as im aware, so if your not using the spawnPlayer function it wont trigger the event. Post more of the script here or PM it too me.

  • 2 weeks later...

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