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help me with stopping loss of weapons on death


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hi this is part of a gamemode script and i want to stop me from losing weapons on my death. i get an error saying bad argument @ giveWeapon

function respawn() 
    if getPlayerTeam(source) == LV then 
        spawnPlayer(source, 2589, 2790, 11, 90, 0) 
    end 
    if getPlayerTeam(source) == LS then 
        spawnPlayer(source, 1948, -2219, 15, 0, 0) 
    end 
    if getPlayerTeam(source) == SF then 
        spawnPlayer(source, 2589, 2790, 11, 270, 0) 
    end 
    if getPlayerTeam(source) == false then 
        spawnPlayer(source, 0, 0, 3, 270, 0) 
    end 
    setCameraTarget ( source, source ) 
    fadeCamera(source, true, 5) 
     
    wep0 = getPedWeapon ( source, 0 ) 
    amo0 = getPedTotalAmmo ( source, 0)  
    wep1 = getPedWeapon ( source, 1 ) 
    amo1 = getPedTotalAmmo ( source, 1)  
    wep2 = getPedWeapon ( source, 2 ) 
    amo2 = getPedTotalAmmo ( source, 2)  
    wep3 = getPedWeapon ( source, 3 ) 
    amo3 = getPedTotalAmmo ( source, 3)  
    wep4 = getPedWeapon ( source, 4 ) 
    amo4 = getPedTotalAmmo ( source, 4)  
    wep5 = getPedWeapon ( source, 5 ) 
    amo5 = getPedTotalAmmo ( source, 5)  
    wep6 = getPedWeapon ( source, 6 ) 
    amo6 = getPedTotalAmmo ( source, 6)  
    wep7 = getPedWeapon ( source, 7 ) 
    amo7 = getPedTotalAmmo ( source, 7)  
    wep8 = getPedWeapon ( source, 8 ) 
    amo8 = getPedTotalAmmo ( source, -- s8) -->
    wep9 = getPedWeapon ( source, 9 ) 
    amo9 = getPedTotalAmmo ( source, 9) 
    wep10 = getPedWeapon ( source, 10 ) 
    amo10 = getPedTotalAmmo ( source, 10) 
    wep11 = getPedWeapon ( source, 11 ) 
    amo11 = getPedTotalAmmo ( source, 11) 
end 
addEventHandler ( "onPlayerWasted", getRootElement(), respawn ) 
  
function spawnweps() 
    giveWeapon ( source, wep0, amo0 ) 
    giveWeapon ( source, wep1, amo1 ) 
    giveWeapon ( source, wep2, amo2 ) 
    giveWeapon ( source, wep3, amo3 ) 
    giveWeapon ( source, wep4, amo4 ) 
    giveWeapon ( source, wep5, amo5 ) 
    giveWeapon ( source, wep6, amo6 ) 
    giveWeapon ( source, wep7, amo7 ) 
    giveWeapon ( source, wep8, amo8 ) 
    giveWeapon ( source, wep9, amo9 ) 
    giveWeapon ( source, wep10, amo10 ) 
    giveWeapon ( source, wep11, amo11 ) 
end 
addEventHandler ( "onPlayerSpawn", getRootElement(), spawnweps ) 

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