DanielDsX Posted July 30, 2012 Share Posted July 30, 2012 Hello friends, I have a problem. nobody can lower my files hosted on the host, why? they download the files properly and then pops up a lot of error in chatbox Link to comment
0 Jaysds1 Posted July 30, 2012 Share Posted July 30, 2012 You might have a resource that outputs the errors instead of outputting debugging it. Link to comment
0 DanielDsX Posted July 30, 2012 Author Share Posted July 30, 2012 how is the mtaserver.cfg? mine is thus <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>0</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl>http://www.tgbrhost.xpg.com.br/mods/deathmatch/resource-cache/http-client-files/</httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> is that right? Link to comment
0 Jaysds1 Posted July 30, 2012 Share Posted July 30, 2012 this isn't right: 'http://www.tgbrhost.xpg.com.br/mods/deathmatch/resource-cache/http-client-files' try this: 'http://www.tgbrhost.xpg.com.br/mods/deathmatch/resources' Link to comment
0 DanielDsX Posted July 30, 2012 Author Share Posted July 30, 2012 my hosting this correct? /mods/deathmatch/resource-cache/http-client-files/admin /mods/deathmatch/resource-cache/http-client-files/edf /mods/deathmatch/resource-cache/http-client-files/joinquit all files and folders are correct? or need to stay in zip? Link to comment
0 Jaysds1 Posted July 30, 2012 Share Posted July 30, 2012 nah, those have to be redirected to : '/mods/deathmatch/resources'. Link to comment
0 DanielDsX Posted July 30, 2012 Author Share Posted July 30, 2012 (edited) still :@:@ Edited July 31, 2012 by Guest Link to comment
0 Jaysds1 Posted July 30, 2012 Share Posted July 30, 2012 wait, do you have all the resources in your resources folder? Link to comment
0 DanielDsX Posted July 30, 2012 Author Share Posted July 30, 2012 yes, all in zip on server and hosting are all as folder. Link to comment
0 Jaysds1 Posted July 30, 2012 Share Posted July 30, 2012 ok, do you have Team Viewer? Link to comment
0 DanielDsX Posted July 30, 2012 Author Share Posted July 30, 2012 it will be tricky, because I only Brazilian but I can send detailed photos. Link to comment
0 DanielDsX Posted July 30, 2012 Author Share Posted July 30, 2012 mtaserver.cfg <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>TGamerBR @ QualityGames.com.br</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>9910</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>50</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>0</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl>http://www.tgbrhost.xpg.com.br/mods/deathmatch/resources</httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- By default, the server will block the use of customized GTA:SA data files. --> <!-- To allow specific client files, add one or more of the following: --> <!-- <client_file name="data/carmods.dat" verify="0"/> --> <!-- Comma separated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Comma separated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank. e.g. To enable special detection #12 use: 12 --> <enablesd></enablesd> <!-- This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <networkencryption>1</networkencryption> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> <!-- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default - 1 --> <threadnet>1</threadnet> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> <dbfile>logs/db.log</dbfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>100</fpslimit> <!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> <autologin>0</autologin> <!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>1</voice> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>1</voice_samplerate> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>6</voice_quality> <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> --> <!-- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> <backup_path>backups</backup_path> <!-- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> <backup_interval>3</backup_interval> <!-- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> <backup_copies>5</backup_copies> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="voice" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <resource src="reload" startup="1" protected="0"/> <resource src="killmessages" startup="1" protected="0"/> <resource src="realdriveby" startup="1" protected="0"/> <resource src="scores" startup="1" protected="0"/> <resource src="headshot" startup="1" protected="0"/> <!-- Scripts personalizados --> <resource src="TGBR-Velocimetro" startup="1" protected="0"/> <resource src="TGBR-Gasolina" startup="1" protected="0"/> <resource src="TGBR-PainelLogin" startup="1" protected="0"/> <resource src="TGBR-LocalSpawn" startup="1" protected="0"/> <resource src="TGBR-KillMoney" startup="1" protected="0"/> <resource src="TGBR-Oficina" startup="1" protected="0"/> <resource src="TGBR-CarSeta" startup="1" protected="0"/> <resource src="TGBR-TeamAdmin" startup="1" protected="0"/> <resource src="TGBR-ShopArms" startup="1" protected="0"/> <resource src="TGBR-Banco" startup="1" protected="0"/> <resource src="TGBR-VendaCasas" startup="1" protected="0"/> <resource src="TGBR-SkinsArms" startup="1" protected="0"/> <resource src="TGBR-TagName" startup="1" protected="0"/> <resource src="TGBR-MoveCabecaCmMouse" startup="1" protected="0"/> <resource src="TGBR-TravaCarsColorLuzes" startup="1" protected="0"/> <resource src="TGBR-BlipMap" startup="1" protected="0"/> <resource src="TGBR-ShopCaars" startup="1" protected="0"/> <resource src="TGBR-MySQL" startup="1" protected="0"/> <resource src="TGBR-AllSaver" startup="1" protected="0"/> <resource src="TGBR-AllVeiculos" startup="1" protected="0"/> <!-- Scripts Zombies --> <resource src="ZmTGBR-Ambiente" startup="1" protected="0"/> <resource src="ZmTGBR-ZombieKillMessage" startup="1" protected="0"/> <resource src="ZmTGBR-MoneyKillZombie" startup="1" protected="0"/> <resource src="zombies" startup="1" protected="0"/> <!-- Scripts shader --> <resource src="shader_car_paint" startup="1" protected="0"/> <resource src="shader_water" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="TGBR" startup="1" protected="0"/> </config> Photos: Link to comment
0 Jaysds1 Posted July 30, 2012 Share Posted July 30, 2012 Now can you post some screenshots of your web folder please? Link to comment
0 DanielDsX Posted July 31, 2012 Author Share Posted July 31, 2012 Friend you do not think this error is because of the hosting? because everything is right mtaserver.cfg files on the server and hosting it's all ok, but I think this error is the type of hospedagem Link to comment
0 Infinate Posted July 31, 2012 Share Posted July 31, 2012 this isn't right: 'http://www.tgbrhost.xpg.com.br/mods/deathmatch/resource-cache/http-client-files'try this: 'http://www.tgbrhost.xpg.com.br/mods/deathmatch/resources' WOW The settings he had were 100% correct, if his host had an external HTTP server setup. setting it to your setting only makes it more f-ed up wether or not the host has an external HTTP server. Anyways, Please try <httpdownloadurl></httpdownloadurl> instead of <httpdownloadurl>http://www.tgbrhost.xpg.com.br/mods/deathmatch/resource-cache/http-client-files/</httpdownloadurl> Because your host doesn't offer any external HTTP download. Link to comment
0 DanielDsX Posted July 31, 2012 Author Share Posted July 31, 2012 (edited) when I put nothing, it does not download, get this error take much leave the files in a separate hosting. I've tried everything, this difficult I've modified the hosting and nothing :z Edited July 31, 2012 by Guest Link to comment
0 Jaysds1 Posted July 31, 2012 Share Posted July 31, 2012 well, try this: http://pastebin.com/f5Xys4KN Link to comment
0 DanielDsX Posted July 31, 2012 Author Share Posted July 31, 2012 when I leave it as you speak, it downloads up to 300 KB and then he gives the message of the image of my post above Link to comment
0 Infinate Posted July 31, 2012 Share Posted July 31, 2012 Isn't there something wrong with the files itself? The settings that Jaysds1 posted must work. Link to comment
0 Jaysds1 Posted July 31, 2012 Share Posted July 31, 2012 oh, btw, When changing your MTAServer.conf settings, you have to shutdown your server then start it again. Link to comment
0 DanielDsX Posted July 31, 2012 Author Share Posted July 31, 2012 friend, the server that is in my posts is my server I'm trying to configure it Link to comment
0 Jaysds1 Posted July 31, 2012 Share Posted July 31, 2012 ok, I see that your server is Offline but there's 1 player on anyways, When you change a setting in your mtaserver.conf file, your going to need to restart your server by shutting it down(if it's started). Link to comment
0 DanielDsX Posted July 31, 2012 Author Share Posted July 31, 2012 I turn on the server just to test. i only i will leave him open for ever when solving the error! Link to comment
0 Jaysds1 Posted July 31, 2012 Share Posted July 31, 2012 ok, PM me the server ip and the pass(if there's any) Link to comment
0 DanielDsX Posted July 31, 2012 Author Share Posted July 31, 2012 I will leave it online and you enter ok ? IP: 200.98.139.192:9910 Link to comment
Question
DanielDsX
Hello friends, I have a problem. nobody can lower my files hosted on the host, why?
they download the files properly and then pops up a lot of error in chatbox
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