villr Posted July 21, 2012 Share Posted July 21, 2012 Hello everyone.. again, now my problem is that i want to trigger from my gui when u click an button, so it looks up to serverside if an player already rent an boat and then if they already did it, nothing should happend. I already got an code but idk how to fix the triggers to fit the gui code Any tips? Client elseif (source == rentbutton) then triggerServerEvent("gotBoatRented", getLocalPlayer()) function gotBoatRented(state) outputChatBox (state) return state end addEvent("gotBoatRented", true) addEventHandler("gotBoatRented", getRootElement(),gotBoatRented) -- Server addEvent("gotBoatRented", true) addEventHandler("gotBoatRented", getRootElement(), function () state = false for k,v in ipairs(reefers) do local rentowner = getElementData(v,"rentowner") if rentowner == getAccountName(getPlayerAccount(source)) then state = true outputChatBox ("true") end end outputChatBox(state) triggerClientEvent ( source, "gotBoatRented", getRootElement(), state ) end ) This is what i started on but idk how to make it work.. Link to comment
Jaysds1 Posted July 22, 2012 Share Posted July 22, 2012 Sorry, I'm confused here, you got events and one looks like it's client-sided and the other looks like it's server-sided. Can you post the codes in a whole lua block( ). ad this script isn't good enough, PM me if your want help from there. Link to comment
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