DaemonHunter Posted July 17, 2012 Share Posted July 17, 2012 hi guys is this codee correct? local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) if (gang == "SWAT" ) then setPedStat ( ped thePed, int 24, float 200 ) Link to comment
TAPL Posted July 17, 2012 Share Posted July 17, 2012 setPedStat ( ped thePed, int 24, float 200 ) should be setPedStat ( thePlayer, 24, 999 ) Link to comment
DaemonHunter Posted July 17, 2012 Author Share Posted July 17, 2012 so it must be like this one? local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) if (gang == "SWAT" ) then setPedStat ( thePlayer, 24, 999 ) Link to comment
TAPL Posted July 17, 2012 Share Posted July 17, 2012 why you don't test it and tell us the result? i am not sure about the argument 'thePlayer' because you didn't show the entire code. Link to comment
rolling11 Posted July 17, 2012 Share Posted July 17, 2012 why you don't test it and tell us the result?i am not sure about the argument 'thePlayer' because you didn't show the entire code. why dont you just help the guy , if you cant dont post Link to comment
Anderl Posted July 17, 2012 Share Posted July 17, 2012 why you don't test it and tell us the result?i am not sure about the argument 'thePlayer' because you didn't show the entire code. why dont you just help the guy , if you cant dont post He already helped, read before post these type of things. Link to comment
DaemonHunter Posted July 17, 2012 Author Share Posted July 17, 2012 why you don't test it and tell us the result?i am not sure about the argument 'thePlayer' because you didn't show the entire code. why dont you just help the guy , if you cant dont post He already helped, read before post these type of things. He hlped me a lot. but i didnt understnd the sentence: "because you didn't show the entire code" this is the entire code Link to comment
Wei Posted July 17, 2012 Share Posted July 17, 2012 for _, thePlayer in ipairs (getElementsByType("player")) do local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) if (gang == "SWAT" ) then setPedStat ( thePlayer , 24, 200 ) end end Maybe this will work Link to comment
TAPL Posted July 17, 2012 Share Posted July 17, 2012 why you don't test it and tell us the result?i am not sure about the argument 'thePlayer' because you didn't show the entire code. why dont you just help the guy , if you cant dont post STFU. blazy@ i think he need it with event onPlayerSpawn. Link to comment
DaemonHunter Posted July 17, 2012 Author Share Posted July 17, 2012 why you don't test it and tell us the result?i am not sure about the argument 'thePlayer' because you didn't show the entire code. why dont you just help the guy , if you cant dont post STFU. blazy@ i think he need it with event onPlayerSpawn. what is the difference? Link to comment
Castillo Posted July 17, 2012 Share Posted July 17, 2012 Well, that script will set all online players of that gang stat, but not the players that may connect later. Link to comment
DaemonHunter Posted July 17, 2012 Author Share Posted July 17, 2012 Well, that script will set all online players of that gang stat, but not the players that may connect later. how can I fix it? Link to comment
Castillo Posted July 17, 2012 Share Posted July 17, 2012 Use the event: onPlayerSpawn instead. Link to comment
DaemonHunter Posted July 17, 2012 Author Share Posted July 17, 2012 for _, thePlayer in ipairs (getElementsByType("player")) do local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) if (gang == "SWAT" ) then setPedStat ( onPlayerSpawn , 24, 200 ) end end do you mean something like this? Link to comment
TAPL Posted July 17, 2012 Share Posted July 17, 2012 for _, thePlayer in ipairs (getElementsByType("player")) do local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) if (gang == "SWAT" ) then setPedStat ( onPlayerSpawn , 24, 200 ) end end do you mean something like this? Link to comment
DaemonHunter Posted July 17, 2012 Author Share Posted July 17, 2012 what is the problem now? I was only asking if it is correct... Link to comment
Castillo Posted July 17, 2012 Share Posted July 17, 2012 What can I say without being rude... is all wrong, you should learn about event system and Lua basics. Link to comment
Al3grab Posted July 17, 2012 Share Posted July 17, 2012 This is how it works .. function myFunc ( ) -- create the function -- add your code end -- close the function addEventHandler("onPlayerSpawn",getRootElement(),myFunc) -- Link the function with the event Link to comment
GTX Posted July 17, 2012 Share Posted July 17, 2012 function func() local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( source ) ) ) if (gang == "SWAT" ) then setPedStat ( source, 24, 200 ) end end addEventHandler("onPlayerSpawn", root, func) Link to comment
DaemonHunter Posted July 17, 2012 Author Share Posted July 17, 2012 thank you for all help! Link to comment
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