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is this correct?


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Posted

why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

CiTLh.png
Posted
why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

why dont you just help the guy , if you cant dont post

Posted
why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

why dont you just help the guy , if you cant dont post

He already helped, read before post these type of things.

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

Posted
why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

why dont you just help the guy , if you cant dont post

He already helped, read before post these type of things.

He hlped me a lot. but i didnt understnd the sentence: "because you didn't show the entire code" this is the entire code

Posted
for _, thePlayer in ipairs (getElementsByType("player")) do 
local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) 
if (gang == "SWAT" ) then 
setPedStat ( thePlayer , 24, 200 ) 
end 
end 

Maybe this will work

Diet with russian vodka, lose 3 days in one week !

Posted
why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

why dont you just help the guy , if you cant dont post

STFU.

blazy@ i think he need it with event onPlayerSpawn.

CiTLh.png
Posted
why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

why dont you just help the guy , if you cant dont post

STFU.

blazy@ i think he need it with event onPlayerSpawn.

what is the difference?

Posted

Well, that script will set all online players of that gang stat, but not the players that may connect later.

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted
for _, thePlayer in ipairs (getElementsByType("player")) do 
    local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) 
    if (gang == "SWAT" ) then 
    setPedStat ( onPlayerSpawn , 24, 200 ) 
    end 
    end 

do you mean something like this?

Posted
for _, thePlayer in ipairs (getElementsByType("player")) do 
    local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) 
    if (gang == "SWAT" ) then 
    setPedStat ( onPlayerSpawn , 24, 200 ) 
    end 
    end 

do you mean something like this?

Double-facepalm.jpg

CiTLh.png
Posted

What can I say without being rude... is all wrong, you should learn about event system and Lua basics.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

This is how it works ..

function myFunc ( ) -- create the function 
-- add your code 
end -- close the function 
addEventHandler("onPlayerSpawn",getRootElement(),myFunc) -- Link the function with the event 

ING : [xXx]~Al3grab

Posted
  
function func() 
     local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( source ) ) ) 
     if (gang == "SWAT" ) then 
          setPedStat ( source, 24, 200 ) 
     end 
end 
addEventHandler("onPlayerSpawn", root, func) 
  

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