DaemonHunter Posted July 17, 2012 Posted July 17, 2012 hi guys is this codee correct? local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) if (gang == "SWAT" ) then setPedStat ( ped thePed, int 24, float 200 )
TAPL Posted July 17, 2012 Posted July 17, 2012 setPedStat ( ped thePed, int 24, float 200 ) should be setPedStat ( thePlayer, 24, 999 )
DaemonHunter Posted July 17, 2012 Author Posted July 17, 2012 so it must be like this one? local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) if (gang == "SWAT" ) then setPedStat ( thePlayer, 24, 999 )
TAPL Posted July 17, 2012 Posted July 17, 2012 why you don't test it and tell us the result? i am not sure about the argument 'thePlayer' because you didn't show the entire code.
rolling11 Posted July 17, 2012 Posted July 17, 2012 why you don't test it and tell us the result?i am not sure about the argument 'thePlayer' because you didn't show the entire code. why dont you just help the guy , if you cant dont post
Anderl Posted July 17, 2012 Posted July 17, 2012 why you don't test it and tell us the result?i am not sure about the argument 'thePlayer' because you didn't show the entire code. why dont you just help the guy , if you cant dont post He already helped, read before post these type of things.
DaemonHunter Posted July 17, 2012 Author Posted July 17, 2012 why you don't test it and tell us the result?i am not sure about the argument 'thePlayer' because you didn't show the entire code. why dont you just help the guy , if you cant dont post He already helped, read before post these type of things. He hlped me a lot. but i didnt understnd the sentence: "because you didn't show the entire code" this is the entire code
Wei Posted July 17, 2012 Posted July 17, 2012 for _, thePlayer in ipairs (getElementsByType("player")) do local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) if (gang == "SWAT" ) then setPedStat ( thePlayer , 24, 200 ) end end Maybe this will work
TAPL Posted July 17, 2012 Posted July 17, 2012 why you don't test it and tell us the result?i am not sure about the argument 'thePlayer' because you didn't show the entire code. why dont you just help the guy , if you cant dont post STFU. blazy@ i think he need it with event onPlayerSpawn.
DaemonHunter Posted July 17, 2012 Author Posted July 17, 2012 why you don't test it and tell us the result?i am not sure about the argument 'thePlayer' because you didn't show the entire code. why dont you just help the guy , if you cant dont post STFU. blazy@ i think he need it with event onPlayerSpawn. what is the difference?
Castillo Posted July 17, 2012 Posted July 17, 2012 Well, that script will set all online players of that gang stat, but not the players that may connect later.
DaemonHunter Posted July 17, 2012 Author Posted July 17, 2012 Well, that script will set all online players of that gang stat, but not the players that may connect later. how can I fix it?
DaemonHunter Posted July 17, 2012 Author Posted July 17, 2012 for _, thePlayer in ipairs (getElementsByType("player")) do local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) if (gang == "SWAT" ) then setPedStat ( onPlayerSpawn , 24, 200 ) end end do you mean something like this?
TAPL Posted July 17, 2012 Posted July 17, 2012 for _, thePlayer in ipairs (getElementsByType("player")) do local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) if (gang == "SWAT" ) then setPedStat ( onPlayerSpawn , 24, 200 ) end end do you mean something like this?
DaemonHunter Posted July 17, 2012 Author Posted July 17, 2012 what is the problem now? I was only asking if it is correct...
Castillo Posted July 17, 2012 Posted July 17, 2012 What can I say without being rude... is all wrong, you should learn about event system and Lua basics.
Al3grab Posted July 17, 2012 Posted July 17, 2012 This is how it works .. function myFunc ( ) -- create the function -- add your code end -- close the function addEventHandler("onPlayerSpawn",getRootElement(),myFunc) -- Link the function with the event
GTX Posted July 17, 2012 Posted July 17, 2012 function func() local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( source ) ) ) if (gang == "SWAT" ) then setPedStat ( source, 24, 200 ) end end addEventHandler("onPlayerSpawn", root, func)
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