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bad Arg At Everything


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Well im getting a bad arg at everything with player next to it

function balladeath(player) 
    local getteam = getPlayerTeam ( player ) 
    local getskin = getElementModel( player ) 
    if getPlayerTeam(localPlayer) and getTeamName(getPlayerTeam(localPlayer)) == "Ballas" then 
    spawnPlayer(player, 1922.4970703125, -1127.9501953125, 25.042316436768, 0, getskin, 0, 0, getteam) 
    else 
    cancelEvent() 
    end 
end 
addEventHandler("onPlayerWasted", getRootElement(), balladeath) 
  
function policedeath(player) 
    local getteam = getPlayerTeam ( player ) 
    local getskin = getElementModel( player ) 
    if getPlayerTeam(localPlayer) and getTeamName(getPlayerTeam(localPlayer)) == "Police" then 
    spawnPlayer(player, 1545.6162109375, -1675.33203125, 13.560710906982, 95, getskin, 0, 0, getteam) 
    else 
    cancelEvent() 
    end 
end 
addEventHandler("onPlayerWasted", getRootElement(), policedeath) 
  
function grovedeath(player) 
    local getteam = getPlayerTeam ( player ) 
    local getskin = getElementModel( player ) 
    if getPlayerTeam(localPlayer) and getTeamName(getPlayerTeam(localPlayer)) == "Grove" then 
    spawnPlayer(player, 2495.24609375, -1687.2548828125, 13.515160560608, 0, getskin, 0, 0, getteam) 
    else 
    cancelEvent() 
    end 
end 
addEventHandler("onPlayerWasted", getRootElement(), grovedeath) 

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addEventHandler( 'onPlayerWasted', root, 
    function( ) 
        if( getPlayerTeam( source ) ) then 
            if( getTeamName( getPlayerTeam( source ) ) == 'Ballas' ) then 
                spawnPlayer( source, 1922.4970703125, -1127.9501953125, 25.042316436768, 0, getElementModel( source ) or 0, 0, 0, getPlayerTeam( source ) ); 
            elseif( getTeamName( getPlayerTeam( source ) ) == 'Police' ) then 
                spawnPlayer( source, 1545.6162109375, -1675.33203125, 13.560710906982, 95, getElementModel( source ) or 0, 0, 0, getPlayerTeam( source ) ); 
            elseif( getTeamName( getPlayerTeam( source ) ) == 'Grove' ) then 
                spawnPlayer( source, 2495.24609375, -1687.2548828125, 13.515160560608, 0, getElementModel( source ) or 0, 0, 0, getPlayerTeam( source ) ); 
            else 
                -- spawn player somewhere else 
            end 
        else 
            -- spawn player somewhere else 
        end 
    end 
) 

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