Maurize Posted June 24, 2012 Share Posted June 24, 2012 So let's think about removing the whole san andreas map and create a new map... arround 40 ground "plates" addEventHandler( "onClientResourceStart", resourceRoot, function() setWaterLevel( 50 ) createWater( -2998, -2998, 50, 2998, -2998, 50, -2998, 2998, 50, 2998, 2998, 50 ) setFarClipDistance( 99 ) for i = 550, 20000 do removeWorldModel( i, 10000, 0, 0, 0 ) end for i, v in ipairs( landScape ) do local landPart = createObject( 4247, v[1], v[2], 55, 0, 0, 0 ) setElementDoubleSided( landPart, true ) end for i, v in ipairs( landBuild ) do local landPart = createObject( v[1], v[2], v[3], v[4], 0, 0, v[5] ) setElementDoubleSided( landPart, true ) end for i, v in ipairs( landCliff ) do local landPart = createObject( 4585, v[1], v[2], 36.1, 90, 0, v[3] ) setElementDoubleSided( landPart, true ) end end ) Now the problem: Sometimes when I join my server, there ain't any ground plates, but waterlevel is increased an world models are removed... Somebody an idea? EDIT// If this bug appears & i restart mta:sa the bug is gone and everthing is normal? Means maybe its up to client or something? Link to comment
Castillo Posted June 24, 2012 Share Posted June 24, 2012 Maybe if you create them with a delay? Link to comment
Maurize Posted June 24, 2012 Author Share Posted June 24, 2012 What exactly do you mean? // Ah, i know. For example after 5 Seconds all the objects create and so on:) Link to comment
Maurize Posted June 24, 2012 Author Share Posted June 24, 2012 addEventHandler( "onClientResourceStart", resourceRoot, function() setTimer( function() setWaterLevel( 50 ) createWater( -2998, -2998, 50, 2998, -2998, 50, -2998, 2998, 50, 2998, 2998, 50 ) for i = 550, 20000 do removeWorldModel( i, 10000, 0, 0, 0 ) end for i, v in ipairs( landScape ) do local landPart = createObject( 4247, v[1], v[2], 55, 0, 0, 0 ) setElementDoubleSided( landPart, true ) end for i, v in ipairs( landBuild ) do local landPart = createObject( v[1], v[2], v[3], v[4], 0, 0, v[5] ) setElementDoubleSided( landPart, true ) end end, 1000, 1 ) setFarClipDistance( 100 ) end ) still the same shit Link to comment
GhostXoP Posted June 24, 2012 Share Posted June 24, 2012 Make sure users spawn 5 seconds after they join, maybe even 10. Experiment with it. It's happened where i've flown a plane, and then all of a sudden, a tree rendered in front of me and i blew up -.- Link to comment
Maurize Posted June 24, 2012 Author Share Posted June 24, 2012 There is a login system > 5 seconds are sure. Link to comment
Dev Posted June 25, 2012 Share Posted June 25, 2012 That script only has a delay time of 1 second, make it 5 or more. Link to comment
Maurize Posted June 25, 2012 Author Share Posted June 25, 2012 okay, done. so far no problems.. "to be continued" Link to comment
Castillo Posted June 25, 2012 Share Posted June 25, 2012 That script only has a delay time of 1 second, make it 5 or more. That's what I meant, as 1 second timer is not much of a delay. Link to comment
Maurize Posted June 25, 2012 Author Share Posted June 25, 2012 okay bug is now very rare... i mean is this because performance problems or what? Link to comment
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