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[LUA]Time Won't Function


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Posted
function warpGarage(player) 
setPedArmor(player, 100) 
setElementPosition(player, 1526.19,-1459.14,10.5) 
setElementHealth(player, 100) 
outputChatBox("* You have been set to the Garage Crew", player,0,255,255,false) 
end 
setTimer(warpGarage, 2000) 
addEventHandler("onMarkerHit",marker,warpGarage) 

It doesn't seem to work the timer

Guest Guest4401
Posted
timer setTimer ( function theFunction, int timeInterval, int timesToExecute, [ var arguments... ] ) 

Because you forgot the 3rd argument (timesToExecute) here:

setTimer(warpGarage, 2000) 

Posted
So what must i edit because i really cant see it

Mate Its Easy Listen To Karthik, You Either Have No Clue About Scripting Your You Didnt Read His Post

Here

function warpGarage(player) 
setPedArmor(player, 100) 
setElementPosition(player, 1526.19,-1459.14,10.5) 
setElementHealth(player, 100) 
outputChatBox("* You have been set to the Garage Crew", player,0,255,255,false) 
end 
setTimer(warpGarage,2000, 1) -- You Need 3 Args. Arg 1 - Function, Arg 2 - Time, Arg 3 - How Many Times To Execute The Timer 
addEventHandler("onMarkerHit",marker,warpGarage) 

Posted

Jasper, when the resource starts.. Do you simply want to run that function with a 2-sec timer?

It won't work because player is not defined. You must define it somehow. But we don't know what you're trying to achieve.

Should the function run for all players when the resource starts (timer starts) ? It can't run for just 1 player unless this is specifically defined with getPlayerFromName() which is bad scripting

You can make it run for all players @ start if u use a FOR loop, looping though getElementsByType('player').

If you want to make this and don't know how, reply again and I'll (or someone else) help.

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