FuriouZ Posted June 12, 2012 Share Posted June 12, 2012 Hello how i can add custom font to speedomeeter? myFont = dxCreateFont( "myFont.ttf", 20 ) g_GuiLabel = { } function GuiShow() if g_Settings.Visible then g_GuiLabel.Speed:visible(true) g_GuiLabel.Unit:visible(true) end end addEventHandler("onClientScreenFadedIn", root, GuiShow) function GuiHide() g_GuiLabel.Speed:visible(false) g_GuiLabel.Unit:visible(false) end addEventHandler("onClientScreenFadedOut", root, GuiHide) function GuiInitialize() local screenWidth, screenHeight = guiGetScreenSize() g_GuiLabel.Speed = dxText:create("0", screenWidth-72, screenHeight - 36, false, "myFont", 2, "right") g_GuiLabel.Speed:type("stroke", 3, 0, 0, 0, 255) g_GuiLabel.Unit = dxText:create("", screenWidth-64, screenHeight - 28, false, "myFont", 1, "left") g_GuiLabel.Unit:type("stroke", 2, 0, 0, 0, 255) GuiHide() end GuiInitialize() Link to comment
Guest Guest4401 Posted June 12, 2012 Share Posted June 12, 2012 try myFont = dxCreateFont( "myFont.ttf", 20 ) g_GuiLabel = { } function GuiShow() if g_Settings.Visible then g_GuiLabel.Speed:visible(true) g_GuiLabel.Unit:visible(true) end end addEventHandler("onClientScreenFadedIn", root, GuiShow) function GuiHide() g_GuiLabel.Speed:visible(false) g_GuiLabel.Unit:visible(false) end addEventHandler("onClientScreenFadedOut", root, GuiHide) function GuiInitialize() local screenWidth, screenHeight = guiGetScreenSize() g_GuiLabel.Speed = dxText:create("0", screenWidth-72, screenHeight - 36, false, myFont, 2, "right") g_GuiLabel.Speed:type("stroke", 3, 0, 0, 0, 255) g_GuiLabel.Unit = dxText:create("", screenWidth-64, screenHeight - 28, false, myFont, 1, "left") g_GuiLabel.Unit:type("stroke", 2, 0, 0, 0, 255) GuiHide() end GuiInitialize() Link to comment
50p Posted June 12, 2012 Share Posted June 12, 2012 @TheVenom, I've worked on my drift script ( ) recently and added custom font support for the textlib. Here is the function I modified: function dxText:font(font) if not validFonts[font] and ( type( font ) == "nil" or type( font ) == "string" ) then return self.strFont end self.strFont = font return true end Simply replace the old one with this. Link to comment
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