BriGhtx3 Posted June 8, 2012 Posted June 8, 2012 local z1 = 10 local rnd1, rnd2, rnd3 = gR() local zahl = 0 if ( tonumber ( z1 ) == tonumber ( rnd1 ) ) or ( tonumber ( z1 ) == tonumber ( rnd2 ) ) or ( tonumber ( z1 ) == tonumber ( rnd3 ) ) then zahl = zahl + 1 else outputChatBox("Zahl 1: Falsch!") end gR(): local rnd1 = math.random ( 1, 12 ) local rnd2 = math.random ( 1, 12 ) local rnd3 = math.random ( 1, 12 ) return rnd1, rnd2, rnd3 Hey^^ I try to check if one of the random numbers is the same like z1. But even if it is the same,it outputs "Zahl 1: Falsch!". I tried to output rnd1, rnd2, rnd3 and z1 and this works. Currently working on gamemodes : Reallife Script 70% Breakout Script 10%
Stanley Sathler Posted June 8, 2012 Posted June 8, 2012 (edited) local z1 = 10 local rnd1, rnd2, rnd3 = gR() local zahl = 0 if ( (tonumber ( z1 ) == tonumber ( rnd1 )) or ( tonumber ( z1 ) == tonumber ( rnd2 ) ) or ( tonumber ( z1 ) == tonumber ( rnd3 ) )) then zahl = zahl + 1 else outputChatBox("Zahl 1: Falsch!") end Try this. Edited June 8, 2012 by Guest Software Engineer & Entrepreneur • Running Lustrel and VilarikA • Highly engaged on open source community
Anderl Posted June 8, 2012 Posted June 8, 2012 I don't understand you, random numbers may not be 10 lol I don't even know why you do need to check if a random number is 10. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
BriGhtx3 Posted June 8, 2012 Author Posted June 8, 2012 @Stanley you didn't change anything.. @Draken I generate a number between 1 and 12. And I want to check if one of those randoms is 10. It is for a lottery to check how many right numbers he picked. Currently working on gamemodes : Reallife Script 70% Breakout Script 10%
Al3grab Posted June 8, 2012 Posted June 8, 2012 simply : function gr() return math.random ( 1, 12 ) end function something() local someotherthing = 10 local someanotherthing = 0 for i=1,3 do local random = gr() if someotherthing == random then someanotherthing = someanotherthing + 1 else outputChatBox("Whatever is it , Falsch!") end end end ING : [xXx]~Al3grab
Anderl Posted June 8, 2012 Posted June 8, 2012 I tested it right now on Lua Command Line and it worked perfectly. Basically, same code: function gR( ) return math.random ( 1, 12 ), math.random ( 1, 12 ), math.random ( 1, 12 ); end function test ( ) local z1 = 10; local rnd1, rnd2, rnd3 = gR( ); local zah1 = 0; print ( rnd1, rnd2, rnd3 ); if ( tonumber ( z1 ) == tonumber ( rnd1 ) or tonumber ( z1 ) == tonumber ( rnd2 ) or tonumber ( z1 ) == tonumber ( rnd3 ) ) then zah1 = zah1 + 1; print ( 'You won $250.000.000!' ); else print ( 'Zah1 1: Falsch!' ); end end --[[ First try: test( ); Output: 1 7 3 Zah1 1: Falsch! -- Second try: test( ); Output: 10 8 6 You won $250.000.000! -- ]] As you can see, it worked perfectly. I don't understand your problem. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
Stanley Sathler Posted June 8, 2012 Posted June 8, 2012 @Stanley you didn't change anything..@Draken I generate a number between 1 and 12. And I want to check if one of those randoms is 10. It is for a lottery to check how many right numbers he picked. Yes, I did. Look at line 4. I added a "(". Look at your code and will see why I added this. Software Engineer & Entrepreneur • Running Lustrel and VilarikA • Highly engaged on open source community
BriGhtx3 Posted June 8, 2012 Author Posted June 8, 2012 @Stanley but you forgot to add the ")". And this doesn't change anything @Draken I also don't understand this problem. My code should work fine, but it doesn't. I have 3 numbers (z1,z2,3) and I check it like this: if ( tonumber ( z1 ) == tonumber ( rnd1 ) or tonumber ( z1 ) == tonumber ( rnd2 ) or tonumber ( z1 ) == tonumber ( rnd3 ) ) then zahl1 = zahl1 + 1; print ( 'You won $250.000.000!' ); else print ( 'Zah1 1: Falsch!' ); end if ( tonumber ( z2 ) == tonumber ( rnd1 ) or tonumber ( z2 ) == tonumber ( rnd2 ) or tonumber ( z2 ) == tonumber ( rnd3 ) ) then zahl1 = zahl1 + 1; print ( 'You won $250.000.000!' ); else outputChatBox( 'Zahl 2: Falsch!' ); end if ( tonumber ( z3 ) == tonumber ( rnd1 ) or tonumber ( z3 ) == tonumber ( rnd2 ) or tonumber ( z3 ) == tonumber ( rnd3 ) ) then zahl1 = zahl1 + 1; outputChatBox( 'You won $250.000.000!' ); else outputChatBox( 'Zahl 3: Falsch!' ); end But it simply doesn't work Currently working on gamemodes : Reallife Script 70% Breakout Script 10%
Anderl Posted June 8, 2012 Posted June 8, 2012 I tested it and it's working. zahl1 = 0; z1 = 10; z2 = 10; z3 = 10; rnd1 = math.random ( 1, 12 ); rnd2 = math.random ( 1, 12 ); rnd3 = math.random ( 1, 12 ); if ( z1 == rnd1 or z1 == rnd2 or z1 == rnd3 ) then zahl1 = zahl1 + 1; print ( 'You won $250.000.000!' ); else print ( 'Zah1 1: Falsch!' ); end if ( z2 == rnd1 or z2 == rnd2 or z2 == rnd3 ) then zahl1 = zahl1 + 1; print ( 'You won $250.000.000!' ); else print( 'Zahl 2: Falsch!' ); end if ( z3 == rnd1 or z3 == rnd2 or z3 == rnd3 ) then zahl1 = zahl1 + 1; print( 'You won $250.000.000!' ); else print( 'Zahl 3: Falsch!' ); end "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
BriGhtx3 Posted June 8, 2012 Author Posted June 8, 2012 My numbers (z1, z2, z3) are selected from the database. I think the problem was there, because it works now (without changing anything now oO) Currently working on gamemodes : Reallife Script 70% Breakout Script 10%
myonlake Posted June 8, 2012 Posted June 8, 2012 Why does it have to be so difficult and hardcored script? local winner = 10 addCommandHandler("lottery", function(player, cmd) local random = tonumber(math.random(1,12)) if random == winner then outputChatBox("You won, congratulations.", player, 0, 255, 0, false) else outputChatBox("Better luck next time.", player, 255, 0, 0, false) end end ) Done. If I helped you, please click the like button on the right Thanks!
BriGhtx3 Posted June 9, 2012 Author Posted June 9, 2012 I already got it In my script it was so difficult, because there were 3 numbers and 3 randoms. And I had to check if one of the randoms contains one of my numbers. Currently working on gamemodes : Reallife Script 70% Breakout Script 10%
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