Stanley Sathler Posted June 5, 2012 Share Posted June 5, 2012 Normally I use this code to replace skins (peds), vehicles or objects: SkinTXD = engineLoadTXD(txd_file) engineImportTXD(SkinTXD, 235) SkinDFF = engineLoadDFF(dff_file, 235) engineReplaceModel(SkinDFF, 235) For use these functions, I need set the Model ID of the object that it will be applied. I tried search on CJ Clothes page (on Wiki) and I not found the Model ID of tattoos (I found things like this: "Model: 8gun", but the model to use in function must be a integer). How can I replace the tattoos loading a new .txd file? Thanks, Sathler. Link to comment
Castillo Posted June 6, 2012 Share Posted June 6, 2012 I'm not sure if you can replace CJ Clothes. Link to comment
X-SHADOW Posted June 6, 2012 Share Posted June 6, 2012 He Can replace every thing on Cj tattoos and clothes https://wiki.multitheftauto.com/wiki/CJ_Clothes Link to comment
Stanley Sathler Posted June 6, 2012 Author Share Posted June 6, 2012 X-Shadow, I think you did not read what I wrote. Link to comment
X-SHADOW Posted June 6, 2012 Share Posted June 6, 2012 You Want the Model id for tattos right ? Link to comment
Stanley Sathler Posted June 6, 2012 Author Share Posted June 6, 2012 Yes. But I need an integer, for use in the functions. Link to comment
50p Posted June 6, 2012 Share Posted June 6, 2012 The only way I can think of is to create a shader to replace them. Then you can use https://wiki.multitheftauto.com/wiki/Eng ... rldTexture and use texture name. Have a look here as well https://wiki.multitheftauto.com/wiki/Shader_examples Link to comment
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