top sniper Posted June 2, 2012 Share Posted June 2, 2012 I need it client is much easyer for me triggerServerEvent Link to comment
Guest Guest4401 Posted June 2, 2012 Share Posted June 2, 2012 You can make the command "sell" server side and trigger it to everyone using triggerClientEvent so that you can create the marker for everyone. or You can make everything serverside, and use onMarkerHit instead of onClientMarkerHit. Link to comment
Wei Posted June 2, 2012 Author Share Posted June 2, 2012 givePlayerMoney(source, 1000) You should use hElement instead of source. source here is colshape. You want give money to colshape? addEventHandler ( 'onColShapeHit', LSPDColShape, function ( pElement ) if getElementType ( pElement ) ~= 'player' and getPlayerWantedLevel ( pElement ) < 1 and not getElementData ( pElement, 'Cuffed' ) and not getElementData ( pElement, 'Handcuffer' ) then return end local nWantedLevel = getPlayerWantedLevel ( pElement ) fadeCamera( pElement, false ) setTimer( function( pElement ) setElementInterior( pElement, 6 ) setElementPosition( pElement, 265.21185302734, 77.63591003418, 1001.0390625 ) fadeCamera( pElement, true ) end, 1000, 1, pElement ) setElementData( pElement, 'Arrested', true ) setElementData( pElement, 'Cuffed', false ) setElementData( pElement, 'Handcuffer', '' ) if nWantedLevel == 1 then givePlayerMoney( pElement, 1000 ) takePlayerMoney( pElement, 5000 ) setElementData( pElement, 'Timeleft', 30 ) setTimer ( releasePlayer , 30000 , 1 , pElement ) elseif nWantedLevel == 2 then givePlayerMoney( pElement, 2000 ) takePlayerMoney( pElement, 8000 ) setElementData( pElement, 'Timeleft', 60 ) setTimer ( releasePlayer , 60000 , 1 , pElement ) elseif nWantedLevel == 3 then givePlayerMoney( pElement, 3000 ) takePlayerMoney( pElement, 10000 ) setElementData( pElement, 'Timeleft', 120 ) setTimer ( releasePlayer , 120000 , 1 , pElement ) elseif nWantedLevel == 4 then givePlayerMoney( pElement, 4000 ) takePlayerMoney( pElement, 12000 ) setElementData( pElement, 'Timeleft', 180 ) setTimer ( releasePlayer , 180000 , 1 , pElement ) elseif nWantedLevel == 5 then givePlayerMoney( pElement, 5000 ) takePlayerMoney( pElement, 15000 ) setElementData( pElement, 'Timeleft', 200 ) setTimer ( releasePlayer , 200000 , 1 , pElement ) elseif nWantedLevel == 6 then givePlayerMoney( pElement, 8000 ) takePlayerMoney( pElement, 20000 ) setElementData( pElement, 'Timeleft', 240 ) setTimer ( releasePlayer , 240000 , 1 , pElement ) end setPlayerWantedLevel( pElement, 0 ) end ) Explain this givePlayerMoney( pElement, 1000 ) takePlayerMoney( pElement, 5000 ) Maybe you want give money who arrest you? Still need help with this Yeah money gets player wich arrest Money take from Player wich is arrested Link to comment
Jaysds1 Posted June 2, 2012 Share Posted June 2, 2012 try this: addEventHandler ( "onColShapeHit" , LSPDColShape ,function ( hElement ) if getElementType ( hElement ) ~= "player" then --returns a string return end if getPlayerWantedLevel ( hElement ) < 1 then return end if not getElementData ( hElement , "Cuffed" ) then return end if not getElementData ( hElement , "Handcuffer" ) then return end local wantedLevel = getPlayerWantedLevel ( hElement ) fadeCamera(hElement, false) setTimer(setElementInterior, 1000, 1, hElement, 6) setTimer(setElementPosition, 1000, 1, hElement, 265.21185302734, 77.63591003418, 1001.0390625 ) setTimer(fadeCamera, 1000, 1, hElement, true) setElementData(hElement, "Arrested", true) setElementData(hElement, "Cuffed", false) setElementData(hElement, "Handcuffer", "") if wantedLevel == 1 then givePlayerMoney(hElement, 1000) takePlayerMoney(hElement, 5000) setElementData(hElement, "Timeleft", 30) setTimer ( releasePlayer , 30000 , 1 , hElement ) elseif wantedLevel == 2 then givePlayerMoney(hElement, 2000) takePlayerMoney(hElement, 8000) setElementData(hElement, "Timeleft", 60) setTimer ( releasePlayer , 60000 , 1 , hElement ) elseif wantedLevel == 3 then givePlayerMoney(hElement, 3000) takePlayerMoney(hElement, 10000) setElementData(hElement, "Timeleft", 120) setTimer ( releasePlayer , 120000 , 1 , hElement ) elseif wantedLevel == 4 then givePlayerMoney(hElement, 4000) takePlayerMoney(hElement, 12000) setElementData(hElement, "Timeleft", 180) setTimer ( releasePlayer , 180000 , 1 , hElement ) elseif wantedLevel == 5 then givePlayerMoney(hElement, 5000) takePlayerMoney(hElement, 15000) setElementData(hElement, "Timeleft", 200) setTimer ( releasePlayer , 200000 , 1 , hElement ) elseif wantedLevel == 6 then givePlayerMoney(hElement, 8000) takePlayerMoney(hElement, 20000) setElementData(hElement, "Timeleft", 240) setTimer ( releasePlayer , 240000 , 1 , hElement ) end setPlayerWantedLevel(hElement, 0) end ) Link to comment
Wei Posted June 3, 2012 Author Share Posted June 3, 2012 Now takes pllayer money but doesn't give. Link to comment
X-SHADOW Posted June 3, 2012 Share Posted June 3, 2012 lol why use givePlayerMoney then takePlayerMoney? Link to comment
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