Monty Posted May 21, 2012 Share Posted May 21, 2012 what's wrong in this script??? client local marker = createMarker( 1037.8309326172, -1029.5063476563, 31.1015625, "Cylinder", 1.5, 255, 153, 0, 150) --- marker createMarker ( float x, float y, float z, [string theType, float size, int r, int g, int b, int a] ) GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} function guiMyCwindow(w,h,t) local x,y = guiGetScreenSize() return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) end windowjob = guiMyCwindow(301,250,"Mchanic job") guiSetVisible(windowjob, false) GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Mechanic job",false,windowjob) GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To take mechanic job, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) guiEditSetReadOnly(GUIEditor_Memo[1],true) function Mecjob(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(windowjob) then guiSetVisible(windowjob, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", marker, Mecjob) function Mecjobleave(leaveElement) if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then if guiGetVisible(windowjob) then guiSetVisible(windowjob, false) showCursor(false) end end end addEventHandler("onClientMarkerLeave", marker, Mecjobleave) function joinTeam() triggerServerEvent("setMec",localPlayer) guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) function removeMedicWindow() guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removeMedicWindow, false) addEventHandler("onClientPlayerDamage", localVehicle, local localVehicle = getPedOccupiedVehicle(localPlayer) function(attacker, weapon, bodypart, loss) team = getPlayerTeam(attacker) if (attacker and getElementType(attacker) == "player" and weapon == 42 and team and getTeamName(team) == "Mechanic") then cancelEvent() -- Cancels the damage cause by the spray if (not isTimer(pause)) then if (health < 99) then triggerServerEvent("mechanic:repair", localVehicle, attacker) -- Calls the Server Event pause = setTimer(function() end, 1000, 1) -- Makes a timer for the function so it won't fully heal in the first time end end end end server createBlip ( 1036.1654052734, -1027.8570556641, 32.1015625, 27 ) function createMechanicTeam () mecTeam = createTeam ("Mechanic", 255, 153, 0) end addEventHandler ("onResourceStart", resourceRoot, createMechanicTeam) function joinMec() setPlayerTeam(source,mecTeam) setElementModel(source, 50) giveWeapon ( source, 42, 999 ) setElementData( source, "Occupation", "Mechanic", true ) outputChatBox("You are now Mechanic.",source,0,255,0) end addEvent("setMec", true) addEventHandler("setMec", root, joinMec ) addEvent("mechanic:repair", true) addEventHandler("mechanic:repair", root, function (mechanic) if (getElementHealth(localVehicle) < 100) then local Heal = getElementHealth(localVehicle) + 10 -- New health setElementHealth(localVehicle, Heal) if (Heal > 100) then setElementHealth(localVehicle, 1000) end givePlayerMoney(mechanic, 1000) -- Gives 100$ to the medic each time the function is executed end end Link to comment
Monty Posted May 21, 2012 Author Share Posted May 21, 2012 and can give a solution without the /debug? Link to comment
Alpha Posted May 21, 2012 Share Posted May 21, 2012 No, because we're not going to test it for you, test it using /debugscript 3 and then come back with the errors. Link to comment
Tete omar Posted May 21, 2012 Share Posted May 21, 2012 and can give a solution without the /debug? Use /debugscript 3 to test your script for a bit mistakes and make sure your script has successfully created Link to comment
Monty Posted May 21, 2012 Author Share Posted May 21, 2012 it say nothing! the team don't get created and the marker too Link to comment
Jaysds1 Posted May 22, 2012 Share Posted May 22, 2012 try this, Server: createBlip ( 1036.1654052734, -1027.8570556641, 32.1015625, 27 ) function createMechanicTeam () mecTeam = createTeam ("Mechanic", 255, 153, 0) end addEventHandler ("onResourceStart", resourceRoot, createMechanicTeam) function joinMec() setPlayerTeam(client,mecTeam) setElementModel(client, 50) giveWeapon ( client, 42, 999 ) setElementData( client, "Occupation", "Mechanic") outputChatBox("You are now a Mechanic.",client,0,255,0) end addEvent("setMec", true) addEventHandler("setMec", root, joinMec ) addEvent("mechanic:repair", true) addEventHandler("mechanic:repair", root,function(mechanic) if (getElementHealth(source) < 100) then local Heal = getElementHealth(source) + 10 -- New health setElementHealth(source, Heal) if (Heal > 100) then setElementHealth(source, 1000) end givePlayerMoney(mechanic, 1000) -- Gives 100$ to the medic each time the function is executed end end) Client: local marker = createMarker( 1037.8309326172, -1029.5063476563, 31.1015625, "Cylinder", 1.5, 255, 153, 0, 150) --- marker createMarker ( float x, float y, float z, [string theType, float size, int r, int g, int b, int a] ) GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} function guiMyCwindow(w,h,t) local x,y = guiGetScreenSize() return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) end windowjob = guiMyCwindow(301,250,"Mchanic job") guiSetVisible(windowjob, false) GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Mechanic job",false,windowjob) GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To take mechanic job, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) guiMemoSetReadOnly(GUIEditor_Memo[1],true) --It's a memo not an edit function Mecjob(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(windowjob) then guiSetVisible(windowjob, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", marker, Mecjob) function Mecjobleave(leaveElement) if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then if guiGetVisible(windowjob) then guiSetVisible(windowjob, false) showCursor(false) end end end addEventHandler("onClientMarkerLeave", marker, Mecjobleave) function joinTeam() triggerServerEvent("setMec",localPlayer) guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) function removeMedicWindow() guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removeMedicWindow, false) addEventHandler("onClientPlayerDamage",root,function()function(attacker, weapon, bodypart, loss) local localVehicle = getPedOccupiedVehicle(source) team = getPlayerTeam(attacker) if (attacker and getElementType(attacker) == "player" and weapon == 42 and team and getTeamName(team) == "Mechanic") then cancelEvent() -- Cancels the damage cause by the spray if (not isTimer(pause)) then if (health <= 99) then triggerServerEvent("mechanic:repair", localVehicle, attacker) -- Calls the Server Event pause = setTimer(function() end, 1000, 1) -- Makes a timer for the function so it won't fully heal in the first time end end end end) Link to comment
Jokeℝ1472771893 Posted August 4, 2012 Share Posted August 4, 2012 nope i test it not workking Link to comment
TAPL Posted August 4, 2012 Share Posted August 4, 2012 health is not defined here (client) if (health <= 99) then Link to comment
Vision Posted August 4, 2012 Share Posted August 4, 2012 Try this clientside local marker = createMarker( 1037.8309326172, -1029.5063476563, 31.1015625, "Cylinder", 1.5, 255, 153, 0, 150) --- marker createMarker ( float x, float y, float z, [string theType, float size, int r, int g, int b, int a] ) GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} function guiMyCwindow(w,h,t) local x,y = guiGetScreenSize() return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) end windowjob = guiMyCwindow(301,250,"Mchanic job") guiSetVisible(windowjob, false) GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Mechanic job",false,windowjob) GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To take mechanic job, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) guiMemoSetReadOnly(GUIEditor_Memo[1],true) --It's a memo not an edit function Mecjob(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(windowjob) then guiSetVisible(windowjob, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", marker, Mecjob) function Mecjobleave(leaveElement) if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then if guiGetVisible(windowjob) then guiSetVisible(windowjob, false) showCursor(false) end end end addEventHandler("onClientMarkerLeave", marker, Mecjobleave) function joinTeam() triggerServerEvent("setMec",localPlayer) guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) function removeMedicWindow() guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removeMedicWindow, false) addEventHandler("onClientPlayerDamage",root,function(attacker, weapon, bodypart, loss) local localVehicle = getPedOccupiedVehicle(source) team = getPlayerTeam(attacker) if (attacker and getElementType(attacker) == "player" and weapon == 42 and team and getTeamName(team) == "Mechanic") then cancelEvent() -- Cancels the damage cause by the spray if (not isTimer(pause)) then if (health <= 99) then triggerServerEvent("mechanic:repair", localVehicle, attacker) -- Calls the Server Event pause = setTimer(function() end, 1000, 1) -- Makes a timer for the function so it won't fully heal in the first time end end end end) Link to comment
Jokeℝ1472771893 Posted August 5, 2012 Share Posted August 5, 2012 now i see marker and GUI but how to fix car?(how the job works?) Link to comment
TAPL Posted August 5, 2012 Share Posted August 5, 2012 now i see marker and GUI but how to fix car?(how the job works?) health is not defined here (client) if (health <= 99) then and the trigger wrong triggerServerEvent("mechanic:repair", localVehicle, attacker) should be triggerServerEvent("mechanic:repair", attacker, localVehicle) Link to comment
Jokeℝ1472771893 Posted August 5, 2012 Share Posted August 5, 2012 k i will send and if it will work i will EDIT it thnx a lot for help EDIT:Nothing again Link to comment
Jokeℝ1472771893 Posted August 6, 2012 Share Posted August 6, 2012 sory for 2 post but can u help me? Link to comment
Castillo Posted August 6, 2012 Share Posted August 6, 2012 Post the server side script with: "mechanic:repair" event. Link to comment
Jokeℝ1472771893 Posted August 6, 2012 Share Posted August 6, 2012 addEvent("mechanic:repair", true) Link to comment
Castillo Posted August 6, 2012 Share Posted August 6, 2012 I think I didn't explain myself right, I meant the function which is attached to that event. Link to comment
Jokeℝ1472771893 Posted August 6, 2012 Share Posted August 6, 2012 addEvent("mechanic:repair", true) addEventHandler("mechanic:repair", root,function(mechanic) if (getElementHealth(source) < 100) then local Heal = getElementHealth(source) + 10 -- New health setElementHealth(source, Heal) if (Heal > 100) then setElementHealth(source, 1000) end givePlayerMoney(mechanic, 1000) -- Gives 100$ to the medic each time the function is executed end end) Link to comment
Castillo Posted August 6, 2012 Share Posted August 6, 2012 Where do you see: fixVehicle there? Link to comment
Jokeℝ1472771893 Posted August 6, 2012 Share Posted August 6, 2012 hhm what about this? mechanic:repair Link to comment
Castillo Posted August 6, 2012 Share Posted August 6, 2012 What has the event name to do with the missing function to fix the vehicle? Link to comment
Jokeℝ1472771893 Posted August 6, 2012 Share Posted August 6, 2012 idk it's not my script Link to comment
Jokeℝ1472771893 Posted August 9, 2012 Share Posted August 9, 2012 how to make mechanic fix car by command? for example i stand near car and i type fixcar it wil fix car and it will take from owner money Link to comment
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