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Morphine Item Does'nt Do else Code if health is not 100


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Well i have scripted a item so when you have 100 health when you inject the morphine you loose health but when you have any health thats not 100 it set's your health to 100

My Script

            elseif (itemID == 152) then -- Morphine 
            if getElementHealth(source, 100) then 
                setElementHealth(source, 50) 
                exports.global:sendLocalMeAction(source, "inject's some morphine into himself and start's to feel dizzy.") 
            else 
                exports.global:sendLocalMeAction(source, "inject's some morphine into himself.") 
                setElementHealth(source, 100) 
            end 

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           elseif (itemID == 152) then -- Morphine 
            if getElementHealth(source) == 100 then 
                setElementHealth(source, 50) 
                exports.global:sendLocalMeAction(source, "inject's some morphine into himself and start's to feel dizzy.") 
            else 
                exports.global:sendLocalMeAction(source, "inject's some morphine into himself.") 
                setElementHealth(source, 100) 
            end 

getElementHealth will return the health, so you have to compare it (==) with 100.

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           elseif (itemID == 152) then -- Morphine 
            if getElementHealth(source) == 100 then 
                setElementHealth(source, 50) 
                exports.global:sendLocalMeAction(source, "inject's some morphine into himself and start's to feel dizzy.") 
            else 
                exports.global:sendLocalMeAction(source, "inject's some morphine into himself.") 
                setElementHealth(source, 100) 
            end 

getElementHealth will return the health, so you have to compare it (==) with 100.

Mate now it does'nt work when i inject it at 100 Health it Just set my health to 100 Again it doesnt take away 50 Health

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Try:

          elseif (itemID == 152) then -- Morphine 
            if getElementHealth(source) < 100 then 
                exports.global:sendLocalMeAction(source, "inject's some morphine into himself.") 
                setElementHealth(source, 100) 
            else 
                setElementHealth(source, 50) 
                exports.global:sendLocalMeAction(source, "inject's some morphine into himself and start's to feel dizzy.") 
            end 

Probably because it returns float, which may cause problems when comparing.

EDIT: You don't have to PM me.

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Try:
          elseif (itemID == 152) then -- Morphine 
            if getElementHealth(source) < 100 then 
                exports.global:sendLocalMeAction(source, "inject's some morphine into himself.") 
                setElementHealth(source, 100) 
            else 
                setElementHealth(source, 50) 
                exports.global:sendLocalMeAction(source, "inject's some morphine into himself and start's to feel dizzy.") 
            end 

Probably because it returns float, which may cause problems when comparing.

EDIT: You don't have to PM me.

Same Thing!

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You should check the wiki before asking those things:

    elseif ( itemID == 152 ) then 
        if ( getElementHealth ( source ) < 100 ) then -- is element 'source' defined? 
            -- send message 
            exports['global']:sendLocalMeAction ( source, 'Injects some morphine into himself.' ); 
            -- define 'source' element health to 100 
            setElementHealth ( source, 100 ); 
        -- if health is not smaller than 100 
        else 
            -- take 50% of 'source' element health 
            setElementHealth ( source, getElementHealth ( source ) - 50 ); 
            -- send message 
            exports['global']:sendLocalMeAction ( source, 'Injects some morphine into himself and starts to feel dizzy.' ); 
        end 
    end 

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