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Walking animations


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Posted

Im a 2nd year uni student computing student so i understand the complications of programming especialy when you have to probably need to know whaere the game is loding itself into the ram etc,

I was wondering what needs to be done for the walking animations for id think it would be a priority to get them sorted because when you're trying to shoot somebody you can't really do it properly because you cant aim at where he has gone to. Would it be possible to have some kind of indication when the walking anis would be finished?

Posted

we are doing heavy research into that area now, but we can't promise anything

Kent

mtateam5fq.png

Kent Simon's Amazing Cross Language Hello World Program!!

#include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
 
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