Wei Posted March 25, 2012 Posted March 25, 2012 When i come to the gate they doesn't open! gate1 = createObject ( 987, 175.19999694824, 1094.9000244141, 16, 0, 0, 90 ) col = createColCircle ( 987, 175.19999694824, 1094.9000244141, 10 ) peder = createBlip ( 987, 175.19999694824, 1094.9000244141, 43 ) function opengates(thePlayer) if getElementModel( thePlayer ) == 217 then moveObject (gate1, 5000, 180.19999694824, 1094.9000244141, 16 ) end end addEventHandler( "onColShapeHit", col, opengates ) function closegates(thePlayer) if getElementModel( thePlayer ) == 217 then moveObject (gate1, 5000, 175.19999694824, 1094.9000244141, 16 ) end end addEventHandler( "onColShapeLeave", col, closegates ) Diet with russian vodka, lose 3 days in one week !
Castillo Posted March 25, 2012 Posted March 25, 2012 Check the colshape position, it mayn't be the position you think it is. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Wei Posted March 25, 2012 Author Posted March 25, 2012 Check the colshape position, it mayn't be the position you think it is. how can i know the colshape position ? isn't that circle around the position that i chosed ? Diet with russian vodka, lose 3 days in one week !
Castillo Posted March 25, 2012 Posted March 25, 2012 Use: setDevelopmentMode to enable the command /showcol, this way you can see the colshape. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Wei Posted March 25, 2012 Author Posted March 25, 2012 What can i do now ? Diet with russian vodka, lose 3 days in one week !
SMART:> Posted March 25, 2012 Posted March 25, 2012 gate1 = createObject ( 987, 959, 198, 35, 0, 0, 90 ) --change col = createColSphere (959, 198, 35, 10 ) --change pos peder = createBlip ( 987, 175.19999694824, 1094.9000244141, 43 ) function opengates(thePlayer) local id = getElementModel ( thePlayer ) if id == 217 then moveObject (gate1, 959, 198, 35, 16 ) --change end end addEventHandler( "onColShapeHit", col, opengates ) function closegates(thePlayer) if id == 217 then moveObject (gate1, 959, 198, 35, 16 ) --change end end addEventHandler( "onColShapeLeave", col, closegates )
Wei Posted March 25, 2012 Author Posted March 25, 2012 Use: setDevelopmentMode to enable the command /showcol, this way you can see the colshape. Is there anyway to calculate col ? Diet with russian vodka, lose 3 days in one week !
Spajk Posted March 26, 2012 Posted March 26, 2012 change col obj size to something smaller col = createColSphere (959, 198, 35, 10 ) --change pos => col = createColSphere (959, 198, 35, 1.5 ) --change pos
Wei Posted March 26, 2012 Author Posted March 26, 2012 change col obj size to something smaller col = createColSphere (959, 198, 35, 10 ) --change pos => col = createColSphere (959, 198, 35, 1.5 ) --change pos I've downloaded the coleeditor from the community. https://community.multitheftauto.com/index.php?p= ... ls&id=3804 It's much easyer way. Thanks anyway! Diet with russian vodka, lose 3 days in one week !
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