rt2 Posted February 20, 2012 Share Posted February 20, 2012 I am curious about the creation of "Skin" in GTA:SA/MTA:SA. I have a few ideas about skins that would be fun. and dynamic enough to use the zombie scripting, but not as zombies. What is the poly roof for the skin creation? What is texture max size and parameters? What import programs are used for MTA:SA Have 2ds max 6/7/8 milkshaps blender deep exploration POV raytrace Have gimp PSP 7 Photoshop cs? Fireworks MS Paint Have win 7 Vista Xp many of them 98 95 many linux versions over the past decade or so. Have notepad Hex many of gcf explorer Doing Dawn of war modding at the moment. Facebook : [email protected] : Photos. Any tips? Link to comment
Faw[Ful] Posted February 21, 2012 Share Posted February 21, 2012 Looks like you want to make the whole character modelling , texturing and skining ? Because skin sound like more flesh texture or character texture. I know the polys count in gta sa is very low, I think their arms are cubes (for the simple peds) , you will need kams script for 3ds max. Link to comment
Oz. Posted February 22, 2012 Share Posted February 22, 2012 I think for most peds it's around the 2000 poly mark, so perhaps use that as a guide of what to aim for. There shouldn't be any need to go above 1024x1024 for texture size, and even that is pretty huge, 512x or smaller is probably a more appropriate size for something as small as a ped. I think GTA's default ped textures are 128x256. When it comes to GTASA, when you're making custom content it's worth keeping in mind that if you make it 'too good' (too detailed), it will just look completely out of place with the native objects. There's a happy compromise between what you're capable of making, and what GTASA typically looks like. Link to comment
rt2 Posted February 22, 2012 Author Share Posted February 22, 2012 kams script for 3ds max. - Gotcha. 2000 poly mark - Understood. 512^2 - understood. default ped textures are 128x256. - Loud and clear, There's a happy compromise between what you're capable of making, and what GTASA typically looks like. - understood from my work with Dawn Of War Modding. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now