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Debug unhandled exception Version?


Guest stehel

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Have you already tried to filter that unhandled exception by filtering network traffic, because it seems like sometimes different people will crash at the same time and sometimes you are the only one. I could help build a debug Version to check the game memory and the traffic, to see, what makes it crash.

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Thanks for taking the time to reply

and by the way:

You guys did a great job

Every user of your client should bow to you for the work you've done and the work you are doing.

Thanks for giving us the opportunity to play this great game in multiplayer modus.

:D

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Yeah, the MTA team rocks. What makes them different from other mod teams I have come across is that these guys listen to people's opinions.

Some mod developers/beta testers/moderators I've come across look down upon their clients and usually work to satisfy themselves more than the clients. They only listen to other developers. On one board I have even seen them BAN for starting suggestion threads! The moderator there had absolutely nothing to do with the actual mod and was just a forum cop. The rest of the moderators were rude and stuck up. They deserved a swift kick to the nads.

Because those are the type of developers I was used to seeing, I was flabbergasted when I saw the number of suggestion threads on this forum, especially ones started by the team members themselves. I was also surprised how involved each developer and beta tester was in the forum. The moderators were fair in their decisions, too. I also noticed that in this forum people were willing to help a new player instead of harrassing the person by saying "STFU n00b and use the f___ing search button." This kind of response a major turn off for a new player.

Oi, I've rambled for quote a few paragraphs now. Keep it up everyone: developers, testers, and community members too. Stay gold, stay clean, and most of all, stay happy :D

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