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MTA:SA 1.3 AI Enabling


rt2

Question

Posted

Is there a way to use the ai for people and vehicles as used in GTA:SA?

Further is there a way to enable all shops used in GTA:SA?

I have the zombie script and a few mates with good pcs, And I wanted to try a bit of left for dead SA style.

Like wise and try a bit of Need for speed SA.

I see counterstrike module and wanted to try a full counterstrike SA.

Etc....

Once again thank you for any time. :)

4 answers to this question

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Posted

I'm not sure whats ai, but to have the shops open, you have to make a script to add the markers then transport ppl inside. The next thing is to design your gui for the shop they want, example; A gun shop, gui with gun pictures and the type of guns, description of the gun, histroy, etc...

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Posted

Okay an expansion of that.

Would I be able to load ViCE city Map with a marker on the ocean?

I am assuming like the GTA:SA we can load Maps in MTA:SA, with objects and interactivity inside?

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Posted

The only way to have AI peds and vehicles in MTA is to make/use an AI script. Slothman's zombie resource is a great example.

AI resources are typically complicated, and beacuse of this not many people have attempted making a full-scale AI in MTA. Sad but true.

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Posted

As a noob, I have to ask if the ai uses the paths and the amount of paths is substantial due to the size of the map?

I might be smart to use the gps mod to gather co-ordinates for paths,

Is there s way to refer to ai and paths from the GTA:SA game set?

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