Dev Posted February 5, 2012 Share Posted February 5, 2012 Hello, I'm here to discuss a problem which can be very dangerous for my server's popularity and can ruin my 7 months hard work. About 3 days ago, I started my new roleplay server called 'Arsenic Roleplay', every script on the server has been written and added by me. The first day, everything was fine, but as the number of interiors ( cylinder markers ) increased on the server, so has the lag. The lag has grown so worse, that at the login screen it takes you 10 minutes after clicking the login button to actually login. There are also periodic lag waves on the server, which cause delayed text appearance in chat box. I know that the interiors are causing it because if I shut down the interior system, the lag is very much vanished. All the interiors are spawned server side when the resource starts, so there is downloading at the time of connection, which causes this lag. I'm here to ask for a remedy for this, do you guys really think that the presence of large number of cylinder markers on the server can cause too much memory consumption and result in this lag? If it is possible, what do you suggest? I don't wanna move to pickups instead of markers because they are very much used by every roleplay server and I can be blamed for script stealing by newbies -,- Anyone suggesting any effective fix for this would be a life saver for me.. Regards, Dev Link to comment
Scooby Posted February 5, 2012 Share Posted February 5, 2012 how many markers are u talking about? i have around 1000 which doesnt really effect my server. I was having some problems at first... mainly the loops i had which had to cycle through the 1000 markers when players joined... i eventually got these sorted and theres not really any problems with this many for me now. the lag i was getting doesnt sound as bad as what ur describing tho... mine was a lag spike noticable in the server for all players for around 1 to 2 seconds when a player joined. Link to comment
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