the |FFS|Gaming (aka |FFS|Racing) community suffered heavy D®DoS attacks of 200 Mbit/s over 2 months and was barely available. As we moved to a new dedicated server with a 1GBit full duplex link the attacks did not affect the server itself in any way.
I did not record any packetloss and the outgoing bandwidth was not affected aswell. (We are using an external http server)
The only problem I have to face now are slow download speeds in the public 1.3 MTA server during DDoS attacks causing time outs. The attacks are being made on port 22003 with UDP packets (400-1000 bytes per packet) by using the getStatus exploit of gameservers (Quake3, Urban Terror).
Is there any config or method to keep the download speed while being attacked? CSF is already installed. Since he is attacking the 22003 port the MTA server itself must be the problem (no CPU overload, bandwidth fully available, no RAM overload, using HTTP server).
Question
-ffs-Sniper
Dear MTA community,
the |FFS|Gaming (aka |FFS|Racing) community suffered heavy D®DoS attacks of 200 Mbit/s over 2 months and was barely available. As we moved to a new dedicated server with a 1GBit full duplex link the attacks did not affect the server itself in any way.
I did not record any packetloss and the outgoing bandwidth was not affected aswell. (We are using an external http server)
The only problem I have to face now are slow download speeds in the public 1.3 MTA server during DDoS attacks causing time outs. The attacks are being made on port 22003 with UDP packets (400-1000 bytes per packet) by using the getStatus exploit of gameservers (Quake3, Urban Terror).
Is there any config or method to keep the download speed while being attacked? CSF is already installed. Since he is attacking the 22003 port the MTA server itself must be the problem (no CPU overload, bandwidth fully available, no RAM overload, using HTTP server).
Greetings
-ffs-Sniper
Leader of |FFS|Gaming
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