Orange Posted January 22, 2012 Posted January 22, 2012 https://community.multitheftauto.com/index.php?p=resources&s=details&id=3594 Motion Blur shader, works with MTA:SA 1.1+Press U to toggle motion blur. Video: You can change variables in code to make the effect more or less intensive. I did something wrong with angle counting algorithm, as I haven't learnt anything about it yet. If someone can - please fix it for me, send me proper code at https://forum.multitheftauto.com/ (username: Orange). That's my first shader. What do you think? http://zduniak.net - don't contact me regarding mta:sa
Infinate Posted January 23, 2012 Posted January 23, 2012 Personally not a fan of motion blur, but purely judging it by comparing it to how motion blur is supposed to look.... I think you did a great job.
12p Posted January 23, 2012 Posted January 23, 2012 The coolest thing is using this doesn't blur the HUD and the chat x)
Orange Posted January 23, 2012 Author Posted January 23, 2012 Personally not a fan of motion blur, but purely judging it by comparing it to how motion blur is supposed to look....I think you did a great job. The problem is that it's just a pixel shader. I can't apply it only on the background, car/player has to be blurred too. The coolest thing is using this doesn't blur the HUD and the chat x) onClientHUDRender ftw http://zduniak.net - don't contact me regarding mta:sa
karlis Posted February 5, 2012 Posted February 5, 2012 make it gradually become higher than closer to edges of screen you get. [WIP]GTA IV style hud+custom blips + blip text + circular radar areas
Orange Posted February 5, 2012 Author Posted February 5, 2012 make it gradually become higher than closer to edges of screen you get. Did you know that my shader skills are low? Sorry, I'm unable to do it http://zduniak.net - don't contact me regarding mta:sa
karlis Posted February 5, 2012 Posted February 5, 2012 just use a refference image with different alphas for example as blur multiplier. [WIP]GTA IV style hud+custom blips + blip text + circular radar areas
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