myonlake Posted January 1, 2012 Share Posted January 1, 2012 Hello there, I've been trying to make a fireworks script which seems to be a little bit hardcored though.. So, the problem is that the marker doesn't move there. function startshow(player, cmd) local launch1 = createMarker(95.51, 101.06, 2.07, "corona", 2, 255, 255, 80, 155) local blip1 = createBlipAttachedTo(launch1, 0, 2, 255, 255, 255, 255) setTimer(launch, 1000, 1, launch1, blip1) end addCommandHandler("startshow", startshow) function launch(launch1, blip1) moveObject(launch1, 2000, 94, 103, 30, 0, 0, 0, "OutQuad") setTimer(destroyElement, 2000, 1, blip1) setTimer(createExplosion, 2000, 1, 2000, 94, 30, 0) end Link to comment
FatalTerror Posted January 1, 2012 Share Posted January 1, 2012 I think the moveObject move only objects... launch1 are marker element but moveObject() accept only objects element... bool moveObject ( object theObject, int time, float targetx, float targety, float targetz, [ float moverx, float movery, float moverz, string strEasingType, float fEasingPeriod, float fEasingAmplitude, float fEasingOvershoot ] ) Link to comment
myonlake Posted January 1, 2012 Author Share Posted January 1, 2012 I think the moveObject move only objects... launch1 are marker element but moveObject() accept only objects element... bool moveObject ( object theObject, int time, float targetx, float targety, float targetz, [ float moverx, float movery, float moverz, string strEasingType, float fEasingPeriod, float fEasingAmplitude, float fEasingOvershoot ] ) Oh, right... dayum. I thought it was so simple.. Link to comment
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