myonlake Posted January 1, 2012 Posted January 1, 2012 Hello there, I've been trying to make a fireworks script which seems to be a little bit hardcored though.. So, the problem is that the marker doesn't move there. function startshow(player, cmd) local launch1 = createMarker(95.51, 101.06, 2.07, "corona", 2, 255, 255, 80, 155) local blip1 = createBlipAttachedTo(launch1, 0, 2, 255, 255, 255, 255) setTimer(launch, 1000, 1, launch1, blip1) end addCommandHandler("startshow", startshow) function launch(launch1, blip1) moveObject(launch1, 2000, 94, 103, 30, 0, 0, 0, "OutQuad") setTimer(destroyElement, 2000, 1, blip1) setTimer(createExplosion, 2000, 1, 2000, 94, 30, 0) end If I helped you, please click the like button on the right Thanks!
FatalTerror Posted January 1, 2012 Posted January 1, 2012 I think the moveObject move only objects... launch1 are marker element but moveObject() accept only objects element... bool moveObject ( object theObject, int time, float targetx, float targety, float targetz, [ float moverx, float movery, float moverz, string strEasingType, float fEasingPeriod, float fEasingAmplitude, float fEasingOvershoot ] ) Paid developer. Twitter: @willia_am - http://www.williamdasilva.fr
myonlake Posted January 1, 2012 Author Posted January 1, 2012 I think the moveObject move only objects... launch1 are marker element but moveObject() accept only objects element... bool moveObject ( object theObject, int time, float targetx, float targety, float targetz, [ float moverx, float movery, float moverz, string strEasingType, float fEasingPeriod, float fEasingAmplitude, float fEasingOvershoot ] ) Oh, right... dayum. I thought it was so simple.. If I helped you, please click the like button on the right Thanks!
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