Speakeasy Posted December 22, 2011 Posted December 22, 2011 (edited) When I'm making a map in MTA, I want to use some objects, but in test mode, my player can seem to go right through them, any way to make them solid? Will they be solid if imported to SAMP? Thanks. Edited December 23, 2011 by Guest
0 Jaysds1 Posted December 22, 2011 Posted December 22, 2011 I dont know what to say, but ask what version of MTA you have? p.s. Yes, if you import it to SA:MP it would be solid but wouldn't change a thing for your Map
0 Speakeasy Posted December 23, 2011 Author Posted December 23, 2011 I dont know what to say, but ask what version of MTA you have?p.s. Yes, if you import it to SA:MP it would be solid but wouldn't change a thing for your Map My version is 1.2
0 Jaysds1 Posted December 23, 2011 Posted December 23, 2011 ya, we've been having some problems with that, right now I suggest using 1.1 for your server until this problem is gone/fixed.
0 Speakeasy Posted December 23, 2011 Author Posted December 23, 2011 ya, we've been having some problems with that,right now I suggest using 1.1 for your server until this problem is gone/fixed. But I've even had the problem with 1.1.1
0 Jaysds1 Posted December 23, 2011 Posted December 23, 2011 oh, i'm not sure what to say then... Towncivillian
0 Towncivilian Posted December 23, 2011 Posted December 23, 2011 I don't know anything about mapping, sorry.
0 Slifer Posted December 23, 2011 Posted December 23, 2011 Ehh Maybe double click on the Object and Choose True / False...
0 Speakeasy Posted December 23, 2011 Author Posted December 23, 2011 Ehh Maybe double click on the Object and Choose True / False... No that doesn't work. The object ID is 11389 if that helps. (Hub interior)
0 Oz. Posted December 24, 2011 Posted December 24, 2011 That object has no native collision, so "There's yer problem". Simple fix within MTA, using the engineReplace functions and a new collision file - not sure about SAMP.
0 DiSaMe Posted December 24, 2011 Posted December 24, 2011 SA-MP cannot replace TXDs, DFFs and COLs, so all you can do is putting the collision file into custom.img and telling the players to download it. Changing files every time you join another server is too much, compared to MTA SA, where models are downloaded, applied and restored back to original ones automatically.
0 Speakeasy Posted December 25, 2011 Author Posted December 25, 2011 Thank you guys for your help. I actually found a way yo fix it by putting the object inside of the doherty garage as the collision matches up with the object.
Question
Speakeasy
When I'm making a map in MTA, I want to use some objects, but in test mode, my player can seem to go right through them, any way to make them solid? Will they be solid if imported to SAMP? Thanks.
Edited by Guest11 answers to this question
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