Kernell Posted December 14, 2011 Share Posted December 14, 2011 How to make bump mapping by shaders in MTA? I have 3D model with bump textures. GTA SA does not support bump mapping. with bump mapping: without bump mapping: 3D model looks much better with bump mapping. Link to comment
coolman Posted December 14, 2011 Share Posted December 14, 2011 Good question. I think it is possible because i done it but it did not work good. Link to comment
Faw[Ful] Posted December 14, 2011 Share Posted December 14, 2011 No for MTA, maybe with shaders ? There is a plug-in for gta sa solo (normal maps), but it d'ont work very good, it is hard to take an old engine and add things like that and get good result ! Link to comment
karlis Posted December 14, 2011 Share Posted December 14, 2011 http://rbwhitaker.wikidot.com/bump-map-shader-1 this, and library from some of the shaders examples in wiki is all you need. basically, in shader examples there is function somewhere that calculates the lighting way gta does, edit the function to include bump mapping. Link to comment
Maccer. Posted December 15, 2011 Share Posted December 15, 2011 Unfortunately shaders on peds were taken out from what I infer were stability reasons. They might re-appear in later versions perhaps but for now you might have to just find a way to pre-render this. Link to comment
karlis Posted December 15, 2011 Share Posted December 15, 2011 Unfortunately shaders on peds were taken out from what I infer were stability reasons. They might re-appear in later versions perhaps but for now you might have to just find a way to pre-render this. no real way to prerender bumpmaps, and increasing polygon count to match bumps would lag A LOT Link to comment
Maccer. Posted December 16, 2011 Share Posted December 16, 2011 Unfortunately shaders on peds were taken out from what I infer were stability reasons. They might re-appear in later versions perhaps but for now you might have to just find a way to pre-render this. no real way to prerender bumpmaps, and increasing polygon count to match bumps would lag A LOT What I'm saying is, make the texture itself more reflective and other tweaks to compensate, I'm sure there's some ways you can make it shinier. Link to comment
Ren_712 Posted April 29, 2012 Share Posted April 29, 2012 (edited) Shader Reflective bump mapping. video: https://www.youtube.com/watch?v=8QG-qHlsqCE link: https://community.multitheftauto.com/index.php?p=resources&s=details&id=4670 An early version, and probably the last. Modified NVIDIA BumpReflect shader. Uses a cubemap as a reflection texture. It's not much. Maybe you'll do something useful with that resource. Edited May 2, 2012 by Guest Link to comment
diegofkda Posted April 29, 2012 Share Posted April 29, 2012 Ah well, that's an awesome shader. That should be added at https://wiki.multitheftauto.com/wiki/Shader_examples . Link to comment
abigaleangelia Posted May 23, 2012 Share Posted May 23, 2012 How to make bump mapping by yellow in MTA? Link to comment
ASM Posted August 19, 2012 Share Posted August 19, 2012 It is already done http://img6.imagebanana.com/img/u1jm1vb ... 153429.png. Link to comment
Ren_712 Posted September 10, 2012 Share Posted September 10, 2012 How to make bump mapping by shaders in MTA?I have 3D model with bump textures. GTA SA does not support bump mapping. (..) 3D model looks much better with bump mapping. I know it's an old topic. But i came across this: Ryosuke839's Ped Normal Map Plugin http://www.gtaforums.com/index.php?showtopic=485241 Plus - you will find there an interesting tutorial for making ped normal maps. As for the plugin itself - they say it doesn't work with player (CJ) only with peds. I wonder will it work in MTA ? Link to comment
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