Alan.Alexander Posted December 3, 2011 Share Posted December 3, 2011 Right now I'm working on when a player enters a car, start a timer to run in 1 second from then, and run once, and then every time the function for that timer is called, call another timer to re-do that function once more every time, basically so an exit car call isn't needed. The way I'm currently calculating fuel depletion is like this... local speedX, speedY, speedZ = getElementVelocity(vehicle); vel = (speedX^2 + speedY^2 + speedZ^2)^(0.5)+(math.random(100,1000)/25000); local remainingFuel = takeCarFuel(vehicle,vel); That takes fuel off depending on velocity and then a little more extra, so if you're not moving it still takes a bit off you for idling. Does anyone have any thoughts on a better system? Link to comment
spazzo2010 Posted January 16, 2012 Share Posted January 16, 2012 if your revs go up you use more fuel if you are going 190mph and your revs are at 1000 it would use less than 5000rpm at 130mph Link to comment
myonlake Posted January 16, 2012 Share Posted January 16, 2012 This is a really old thread. Link to comment
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