12p Posted November 29, 2011 Share Posted November 29, 2011 Well, I have a HUGE code, so I won't show it because it could give anyone a headache (hehehe). The only question is have, is, why could cursor be forced to be shown? For some reason, when I use showCursor (false) on Client, it doesn't do anything. Btw, already used guiSetInputEnabled(false) and set all GUIs invisible. Link to comment
50p Posted November 29, 2011 Share Posted November 29, 2011 Another resource is showing the cursor? Check if cursor is shown (isCursorShowing()) after showCursor( false ); Link to comment
12p Posted November 29, 2011 Author Share Posted November 29, 2011 Well, I'm running 2 resources at the time. In both I have made a function so the cursor shouldn't be shown when the player spawns. I will try isCursorShowing. Thx, worked. Link to comment
Cadu12 Posted November 29, 2011 Share Posted November 29, 2011 local sCnumber = 0 local _showCursor = showCursor function showCursor(bool) if bool == true then sCnumber = sCnumber + 1 _showCursor(true) elseif bool == false then sCnumber = sCnumber - 1 if sCnumber == 0 then _showCursor(false) end end end If you use multi-gui, open and close will not close mouse Link to comment
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