Jonnihilator Posted November 5, 2011 Share Posted November 5, 2011 Hey guys. I'm having a bit of an issue with adding an administrator. I've already read the server manual on the wiki, but when I try to type in the addaccount into the chat, an error pops up that says "ACL: Access denied for "addaccount". Now, I read somewhere that I had to change the "" in the acl.xml from false to true, and I managed to set my player to admin, but most of the options were greyed out. When I start the server, I get a whole heap of warnings like this: So I guess that the admin doesn't have the rights to do most thing. How can I make it so he does? Here's a copy of my acl.xml file... <acl> <group name="Everyone"> <acl name="Default"/> <object name="user.*"/> <object name="resource.*"/> </group> <group name="Moderator"> <acl name="Moderator"/> <object name="resource.mapcycler"/> <object name="resource.mapmanager"/> <object name="resource.resourcemanager"/> <object name="resource.votemanager"/> </group> <group name="SuperModerator"> <acl name="Moderator"/> <acl name="SuperModerator"/> </group> <group name="Admin"> <acl name="Moderator"/> <acl name="SuperModerator"/> <acl name="Admin"/> <acl name="RPC"/> <object name="resource.admin"/> <object name="resource.webadmin"/> </group> <group name="Console"> <acl name="Moderator"/> <acl name="SuperModerator"/> <acl name="Admin"/> <acl name="RPC"/> <object name="user.Console"/> </group> <group name="RPC"> <acl name="RPC"/> </group> <group name="MapEditor"> <acl name="Default"/> <acl name="MapEditor"/> <object name="resource.editor_main"/> <object name="resource.edf"/> </group> <group name="raceACLGroup"> <acl name="Default"/> <acl name="raceACL"/> <object name="resource.race"/> </group> <acl name="Default"> <right name="general.ModifyOtherObjects" access="false"/> <right name="general.http" access="false"/> <right name="command.start" access="false"/> <right name="command.stop" access="false"/> <right name="command.stopall" access="false"/> <right name="command.gamemode" access="false"/> <right name="command.changemode" access="false"/> <right name="command.changemap" access="false"/> <right name="command.stopmode" access="false"/> <right name="command.stopmap" access="false"/> <right name="command.skipmap" access="false"/> <right name="command.restart" access="false"/> <right name="command.refresh" access="false"/> <right name="command.refreshall" access="false"/> <right name="command.addaccount" access="false"/> <right name="command.delaccount" access="false"/> <right name="command.debugscript" access="false"/> <right name="command.chgpass" access="false"/> <right name="command.loadmodule" access="false"/> <right name="command.upgrade" access="false"/> <right name="command.mute" access="false"/> <right name="command.crun" access="false"/> <right name="command.srun" access="false"/> <right name="command.run" access="false"/> <right name="command.unmute" access="false"/> <right name="command.kick" access="false"/> <right name="command.ban" access="false"/> <right name="command.banip" access="false"/> <right name="command.unbanip" access="false"/> <right name="command.shutdown" access="false"/> <right name="command.install" access="false"/> <right name="command.aexec" access="false"/> <right name="command.whois" access="false"/> <right name="command.whowas" access="false"/> <right name="function.executeCommandHandler" access="false"/> <right name="function.setPlayerMuted" access="false"/> <right name="function.addAccount" access="false"/> <right name="function.addBan" access="false"/> <right name="function.removeBan" access="false"/> <right name="function.removeAccount" access="false"/> <right name="function.setAccountPassword" access="false"/> <right name="function.kickPlayer" access="false"/> <right name="function.banIP" access="false"/> <right name="function.banPlayer" access="false"/> <right name="function.banSerial" access="false"/> <right name="function.getBansXML" access="false"/> <right name="function.unbanIP" access="false"/> <right name="function.unbanSerial" access="false"/> <right name="function.getClientIP" access="false"/> <right name="function.setServerPassword" access="false"/> <right name="function.getServerPassword" access="false"/> <right name="function.callRemote" access="false"/> <right name="function.startResource" access="false"/> <right name="function.stopResource" access="false"/> <right name="function.restartResource" access="false"/> <right name="function.createResource" access="false"/> <right name="function.copyResource" access="false"/> <right name="function.addResourceMap" access="false"/> <right name="function.addResourceConfig" access="false"/> <right name="function.removeResourceFile" access="false"/> <right name="function.setResourceDefaultSetting" access="false"/> <right name="function.removeResourceDefaultSetting" access="false"/> <right name="function.redirectPlayer" access="false"/> <right name="function.aclReload" access="false"/> <right name="function.aclSave" access="false"/> <right name="function.aclCreate" access="false"/> <right name="function.aclDestroy" access="false"/> <right name="function.aclSetRight" access="false"/> <right name="function.aclRemoveRight" access="false"/> <right name="function.aclCreateGroup" access="false"/> <right name="function.aclDestroyGroup" access="false"/> <right name="function.aclGroupAddACL" access="false"/> <right name="function.aclGroupRemoveACL" access="false"/> <right name="function.aclGroupAddObject" access="false"/> <right name="function.aclGroupRemoveObject" access="false"/> <right name="function.refreshResources" access="false"/> <right name="function.setServerConfigSetting" access="false" /> </acl> <acl name="Moderator"> <right name="general.ModifyOtherObjects" access="false"/> <right name="command.gamemode" access="true"/> <right name="command.changemode" access="true"/> <right name="command.changemap" access="true"/> <right name="command.stopmode" access="true"/> <right name="command.stopmap" access="true"/> <right name="command.skipmap" access="true"/> <right name="command.mute" access="true"/> <right name="command.unmute" access="true"/> <right name="command.whois" access="true"/> <right name="command.whowas" access="true"/> <right name="function.setPlayerMuted" access="true"/> <right name="function.kickPlayer" access="true"/> <right name="function.banIP" access="true"/> <right name="function.banPlayer" access="true"/> <right name="function.banSerial" access="true"/> <right name="function.getBansXML" access="true"/> <right name="function.unbanIP" access="true"/> <right name="function.unbanSerial" access="true"/> <right name="function.getClientIP" access="true"/> <right name="function.startResource" access="true"/> <right name="function.stopResource" access="true"/> <right name="function.restartResource" access="true"/> <right name="function.redirectPlayer" access="true"/> </acl> <acl name="SuperModerator"> <right name="general.ModifyOtherObjects" access="false"/> <right name="command.start" access="true"/> <right name="command.stop" access="true"/> <right name="command.restart" access="true"/> <right name="command.kick" access="true"/> <right name="command.ban" access="true"/> <right name="command.banip" access="true"/> <right name="command.unbanip" access="true"/> <right name="command.refresh" access="true"/> <right name="command.refreshall" access="true"/> <right name="command.loadmodule" access="true"/> <right name="command.addaccount" access="true"/> <right name="command.delaccount" access="true"/> <right name="command.chgpass" access="true"/> <right name="function.addAccount" access="true"/> <right name="function.removeAccount" access="true"/> <right name="function.setAccountPassword" access="true"/> </acl> <acl name="Admin"> <right name="general.ModifyOtherObjects" access="true"/> <right name="general.http" access="true"/> <right name="command.shutdown" access="true"/> <right name="command.install" access="true"/> <right name="command.aexec" access="true"/> <right name="command.debugscript" access="true"/> <right name="command.upgrade" access="true"/> <right name="command.crun" access="true"/> <right name="command.srun" access="true"/> <right name="command.run" access="true"/> <right name="function.addBan" access="true"/> <right name="function.removeBan" access="true"/> <right name="function.executeCommandHandler" access="true"/> <right name="function.setServerPassword" access="true"/> <right name="function.getServerPassword" access="true"/> <right name="function.createResource" access="true"/> <right name="function.copyResource" access="true"/> <right name="function.addResourceMap" access="true"/> <right name="function.addResourceConfig" access="true"/> <right name="function.removeResourceFile" access="true"/> <right name="function.setResourceDefaultSetting" access="true"/> <right name="function.removeResourceDefaultSetting" access="true"/> <right name="function.aclReload" access="true"/> <right name="function.aclSave" access="true"/> <right name="function.aclCreate" access="true"/> <right name="function.aclDestroy" access="true"/> <right name="function.aclSetRight" access="true"/> <right name="function.aclRemoveRight" access="true"/> <right name="function.aclCreateGroup" access="true"/> <right name="function.aclDestroyGroup" access="true"/> <right name="function.aclGroupAddACL" access="true"/> <right name="function.aclGroupRemoveACL" access="true"/> <right name="function.aclGroupAddObject" access="true"/> <right name="function.aclGroupRemoveObject" access="true"/> <right name="function.refreshResources" access="true"/> <right name="function.setServerConfigSetting" access="true" /> </acl> <acl name="RPC"> <right name="function.callRemote" access="true"/> </acl> <acl name="MapEditor"> <right name="general.ModifyOtherObjects" access="true"/> <right name="function.startResource" access="true"/> <right name="function.stopResource" access="true"/> <right name="function.restartResource" access="true"/> <right name="function.createResource" access="true"/> <right name="function.copyResource" access="true"/> <right name="function.addResourceMap" access="true"/> <right name="function.addResourceConfig" access="true"/> <right name="function.removeResourceFile" access="true"/> <right name="function.setResourceDefaultSetting" access="true"/> <right name="function.removeResourceDefaultSetting" access="true"/> <right name="function.xmlLoadFile" access="true"/> </acl> <acl name="raceACL"> <right name="general.ModifyOtherObjects" access="true"/> <right name="function.xmlLoadFile" access="true"/> <right name="function.startResource" access="true"/> <right name="function.stopResource" access="true"/> <right name="function.restartResource" access="true"/> </acl> </acl> and my mtaserver.conf file too for good measures: <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Default MTA Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <networkencryption>1</networkencryption> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> <autologin>0</autologin> <!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>0</voice> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>1</voice_samplerate> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>4</voice_quality> <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> --> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="voice" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> Link to comment
Army@1 Posted November 12, 2011 Share Posted November 12, 2011 hey First go to C:\MTA San Andreas\server\mods\deathmatch Then go to acl then go to here then add line on admin group like this ok try it Link to comment
Army@1 Posted November 12, 2011 Share Posted November 12, 2011 (edited) but you don't know how to make a server Then Watch Video Edited December 18, 2011 by Guest Link to comment
12p Posted November 12, 2011 Share Posted November 12, 2011 but you don't know how to make a server but i tell you how to make. you watch and you know how to make a Server There is absolutely no need to make a video for showing how to make a server. There is OFFICIAL WIKI: https://wiki.multitheftauto.com/wiki/Server_Manual Link to comment
Army@1 Posted November 30, 2011 Share Posted November 30, 2011 but video is very easy to know anything Link to comment
shaio Posted December 4, 2016 Share Posted December 4, 2016 (edited) This is simple, do the following command in console. "aclrequest allow admin all" Edited December 4, 2016 by shaio Link to comment
kzmx Posted September 26, 2020 Share Posted September 26, 2020 Hi I have also admin problems, I cannot login to webadmin page. I can access the http://127.0.0.1:port and it asks login information, but it wont login. in server console, it says that "HTTP: 'admin' entered correct password from 127.0.0.1" but it asks again and again and again same login information. I was able to add my nick on game also a admin, I tried with it, same thing, it says in console that I entered correct password, but it wont let me in to web page. Do you guys have any idea? thanks Link to comment
Administrators Tut Posted September 27, 2020 Administrators Share Posted September 27, 2020 1 hour ago, kzmx said: Hi I have also admin problems, I cannot login to webadmin page. I can access the http://127.0.0.1:port and it asks login information, but it wont login. in server console, it says that "HTTP: 'admin' entered correct password from 127.0.0.1" but it asks again and again and again same login information. I was able to add my nick on game also a admin, I tried with it, same thing, it says in console that I entered correct password, but it wont let me in to web page. Do you guys have any idea? thanks Hi, It's best that you create a new thread and leave inactive threads be. That way we can ensure threads stay on topic and aren't continously derailed. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now