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dff costum object lag help


bandi94

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i am making a halloween pach for my server that inlcude a halloween map now i make a map so on so good i maked whit googel sketchup Pro a halloween pumkin i exported --> .3ds inported whit 3d's max (whit the dff script for 3d's max)-->dff io --> i selected skip .col ---> export dff and done (in googel sketchup i colored the layer's so if i open the dff in MTA the object it's colored so i don't import txd) i searched an object in MTA i maked the ReplaceModel script i sarted it and the custom pumkin loaded now when i put 1-2 pumkin not to close all good if i put 1 pumkin object on every 3 vgncrashade its lag the fps drops to half (and lag ) can i fix it ? or is an MTA custom object bug ? (i think don't matter what object i replace whit my custom object or if i import txd or not or i import .col or not (or to put the col in dff)) thx for helping

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i think is a MTA custom object bug lag .... i solved the problem whit an another 3D pumkin (+ is more beautiful ) and whit engineSetModelLODDistance now the fps decreases 4-5 fps so from fps\2 to 4-5... in the future i think it will need a litel bit changes on dff and 3D custom object's to reduce the custom object lag

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