bandi94 Posted October 27, 2011 Share Posted October 27, 2011 i am making a halloween pach for my server that inlcude a halloween map now i make a map so on so good i maked whit googel sketchup Pro a halloween pumkin i exported --> .3ds inported whit 3d's max (whit the dff script for 3d's max)-->dff io --> i selected skip .col ---> export dff and done (in googel sketchup i colored the layer's so if i open the dff in MTA the object it's colored so i don't import txd) i searched an object in MTA i maked the ReplaceModel script i sarted it and the custom pumkin loaded now when i put 1-2 pumkin not to close all good if i put 1 pumkin object on every 3 vgncrashade its lag the fps drops to half (and lag ) can i fix it ? or is an MTA custom object bug ? (i think don't matter what object i replace whit my custom object or if i import txd or not or i import .col or not (or to put the col in dff)) thx for helping Link to comment
bandi94 Posted October 27, 2011 Author Share Posted October 27, 2011 i think is a MTA custom object bug lag .... i solved the problem whit an another 3D pumkin (+ is more beautiful ) and whit engineSetModelLODDistance now the fps decreases 4-5 fps so from fps\2 to 4-5... in the future i think it will need a litel bit changes on dff and 3D custom object's to reduce the custom object lag Link to comment
Orange Posted October 27, 2011 Share Posted October 27, 2011 Try to reduce amount of polygons or sth, sometimes textures may give a better effect. Link to comment
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