NotAvailable Posted October 26, 2011 Posted October 26, 2011 Hello. Im creating a neon shader for vehicles. Picture: But the problem is that i suck at photoshopping. Could someone give me a neon texture? Thanks in advance! Regards, Jesseunit
NotAvailable Posted October 27, 2011 Author Posted October 27, 2011 Okay, i fixed the shader image. But i have one more question. Does someone know the name of the nitro shader?
NotAvailable Posted October 27, 2011 Author Posted October 27, 2011 There are few, use shader_tex_names Yes i used the resource, but the problem is that the nos dissappears after 20 seconds. Not enough time to find it. @Caisjp: Ofcourse i will release it ^^
karlis Posted October 27, 2011 Posted October 27, 2011 start freeroam, write /bind mouse_1 down au 1010 and keep spamming it. or modify shader_tex_names that it doesn't actually delete it from list.
NotAvailable Posted October 27, 2011 Author Posted October 27, 2011 Ok i found it. One problem. How do i change the colour of it. I only know how to add a picture to it
karlis Posted October 27, 2011 Posted October 27, 2011 Ok i found it. One problem. How do i change the colour of it. I only know how to add a picture to it in shader level? in that case you need return float4 in pixel shader, each float is 0-1, you can specify it like this: color.rgba=1 --all 4,full white color.r=0 --no red color.a=0.5 --half alpha
Orange Posted October 27, 2011 Posted October 27, 2011 I used shader_block_world on my server for it, try it
NotAvailable Posted October 27, 2011 Author Posted October 27, 2011 I used shader_block_world on my server for it, try it Ait man
NotAvailable Posted October 27, 2011 Author Posted October 27, 2011 I used shader_block_world on my server for it, try it Didn''t work, it only gave me a bunch of errors when i tried to edit it.
denny199 Posted October 28, 2011 Posted October 28, 2011 See this, i made it , u meaning like that't?, mayby i will release it just skip it for nitro colors
Orange Posted October 28, 2011 Posted October 28, 2011 local nitro = dxCreateShader ( "block_world.fx" ) engineApplyShaderToWorldTexture ( nitro, "smoke" ) dxSetShaderValue ( nitro, "COLORIZE", 255, 255, 0 ) it worked for me ;>
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