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txd targeting?


Lukkaz

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Is it possible to only replace the TXD of specific pedestrians? For example 3 pedestrians with the skin id 285 (swat skin). Would there be any way at all that I could replace one of them with a custom swat TXD and the other 2 stay default? Thanks guys

-Lukkaz

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Nope, as far as I know, replacing the TXD of a ped model will affect all instances of that ped. You can't spawn 'unique' instances of the same ped type.

You could try modifying the TXDs of other peds to make them look similar to your SWAT guys?

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Well the idea I was trying to do is allow players to choose a modified version of cj like White, Asian, Black, Hispanic, ect. so the players could have custom clothing and customize their character.

So it would only change the color of his skin. So instead of replacing the txd some how just change the color of certain cjs skin and sync it for all players?

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I think you'll be facing the same problem with that proposal too. You can't create unique instances of a specific entity - if you replace the TXD of entity x, that change will be global for all instances of that entity (object, vehicle, ped, whatever).

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I think you'll be facing the same problem with that proposal too. You can't create unique instances of a specific entity - if you replace the TXD of entity x, that change will be global for all instances of that entity (object, vehicle, ped, whatever).

+1, yeah I knew that's how it worked but I figured there may have been an emulator developed for 1.1.1 or something along those lines and take a shot in the dark lol thanks guys

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