DeletedAccount1111 Posted December 3, 2012 Posted December 3, 2012 I am now gonna complain on ModLoader.When you delete something ModLoader doesn't detect that is deleted and it doesnt delete in meta and it says like hydra.dff is missing resource modloader failed. so everytime i delete something of modloader i need to open meta and delete in there manually.Please fix it. Yes, this sometimes happens to me too, specially when clearing whole folder. Also, will you add a carcols feature in the future?
botanist Posted December 3, 2012 Author Posted December 3, 2012 I am now gonna complain on ModLoader.When you delete something ModLoader doesn't detect that is deleted and it doesnt delete in meta and it says like hydra.dff is missing resource modloader failed. so everytime i delete something of modloader i need to open meta and delete in there manually.Please fix it. I'm working on a new version. I'm not giving support for this version anymore. Also, will you add a carcols feature in the future? Sure.
xTravax Posted December 3, 2012 Posted December 3, 2012 thanks Remi-X for doing new version can't wait for it
jeggy111 Posted December 27, 2012 Posted December 27, 2012 is there any way to add the extra lines for use with aircraft and boats?
Castillo Posted December 27, 2012 Posted December 27, 2012 What do you mean? you can replace aircrafts and boats with this resource.
jeggy111 Posted December 27, 2012 Posted December 27, 2012 What do you mean? you can replace aircrafts and boats with this resource. Quite a few planes and boats require a second line, as do some bikes. At the bottom of a reg. handling.cfg file, there are a few lines which start with either a !, a $ or a %. I think the ! is for bikes, the $ for planes and the % for boats. I tried adding this line to the *.hnd file but it didnt work. Suggestions people?
undifine0909 Posted January 13, 2013 Posted January 13, 2013 lol its bug ,.... it spawn some car ,,, and float ... the car floating is invisible and it make us lag for the 1 min ,,until the random vehicle spawn is done... you can only see it if you use shader reflect lite ...
botanist Posted January 13, 2013 Author Posted January 13, 2013 What do you mean? you can replace aircrafts and boats with this resource. Quite a few planes and boats require a second line, as do some bikes. At the bottom of a reg. handling.cfg file, there are a few lines which start with either a !, a $ or a %. I think the ! is for bikes, the $ for planes and the % for boats. I tried adding this line to the *.hnd file but it didnt work. Suggestions people? Any line that starts with a special character is a special handling line. Only regular handling lines are supported by MTA, so I can't do anything about this. lol its bug ,.... it spawn some car ,,, and float ... the car floating is invisible and it make us lag for the 1 min ,,until the random vehicle spawn is done... you can only see it if you use shader reflect lite ... Your mod is the bug. Its probably not very well done. Not a problem of ModLoader.
berry7009 Posted February 18, 2013 Posted February 18, 2013 how to install it ! where to extract it ?? and how to add it to admin acl
illestiraqi Posted February 24, 2013 Posted February 24, 2013 Why can't I upload copcar mods using this?
proboy0517 Posted March 10, 2013 Posted March 10, 2013 LOL...... why i download this resources install to resources file i start server server say "loading resources 'modloader' failed" zzzz
Wes Posted March 12, 2013 Posted March 12, 2013 Hey! Somehow the sanchez mod doesn't work... How to fix this?
botanist Posted March 12, 2013 Author Posted March 12, 2013 how to install it ! where to extract it ?? and how to add it to admin acl Go to your server resources. Unzip the resource there. Then, when you started your server, type start modloader in the console. Admin ACL is not a requirement. You can live without. If you really want it, go to the server directory, open up acl.xml and place this snippet under the tag: <object name="resource.mapmanager"></object> Why can't I upload copcar mods using this? Are you using the correct filenames? Check your spelling. And remember filenames are case-sensitive. LOL......why i download this resources install to resources file i start server server say "loading resources 'modloader' failed" zzzz Do you have more information about the problem? (preferably a screenshot of it) I can't help you with this little information. Hey! Somehow the sanchez mod doesn't work... How to fix this? What exactly happens? Does your game crash, or does the mod not load at all? In case of the latter, check the filename (correct spelling and everything lowercase). That might be the issue.
Wes Posted March 12, 2013 Posted March 12, 2013 Noope. Doesn't even loads... I've made everything just the way you said... I've installed like 20 mods already, but sanchez doesnt work... no error message, everything works fine but it doesnt download the file and doesnt apply the model on the bike.
MTA Team qaisjp Posted March 12, 2013 MTA Team Posted March 12, 2013 Check if there is a problem with the mod by using normal scripting methods, by testing with gta3.img and testing on another server.
botanist Posted March 12, 2013 Author Posted March 12, 2013 Check if there is a problem with the mod by using normal scripting methods, by testing with gta3.img and testing on another server. That's not a proper way of testing. Wes, what are the filenames of the sanchez?
botanist Posted March 12, 2013 Author Posted March 12, 2013 You are right, that filename can't load. You can do 2 things. Easiest way is to rename both files to dirtbike.*. ModLoader does scan for that name. In case you dont want to change filenames, you can also open data.lua, search for dirtbike and change that to sanchez.
Wes Posted March 14, 2013 Posted March 14, 2013 Now I have issues with the bus. I installed this mod: http://www.gtagaming.com/downloads/gta- ... -mods/5695 But it doesn't change the bus The file name is bus.txd, bus.dff It downloads the file, but it doesnt apply it on the bus.
botanist Posted March 14, 2013 Author Posted March 14, 2013 That one should work, data.lua has the correct linking for the bus.. Are you sure you are spawning a bus, and not a coach? (There are 2 different busses in GTA)
Wes Posted March 14, 2013 Posted March 14, 2013 yeah, that might be the problem, im gonna check it out, thanks for this hint. Working, thanks for the help again.
DriverX526 Posted March 24, 2013 Posted March 24, 2013 Can anyone tell me more detailed how to make modloader access the restartResource function? Or do it manually? I'm not very good at this
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