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[REL] ModLoader 1.0 - Loads any mod without scripting!


botanist

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Posted
Can anyone tell me more detailed how to make modloader access the restartResource function? Or do it manually?

Add this to ACL.xml file, in group Admin(in your MTA Folder/server/mods/deathmatch).

[color=#BF4000]<object name="resource.modloader"></object>[/color] 

  • 2 weeks later...
  • 2 weeks later...
Posted

Hey im new to this, and I didn't get how you get this thing to work, I out the files in the vehicles folder that came with the zip but how do I add it to the server?

Posted (edited)

About every 1 - 2 times I join a server with this resource loaded, the game crashes. Also, it always crashes if the dildo or the TEC-9 gun are replaced. Is there a way to fix either of these issues, or might they be fixed in the next version of Modloader/Multi Theft Auto? Thanks.

Edited by Guest
Posted
i have a question to extract the resource and put the folder or put in the zip folder?

Extract it. If you leave it zipped, the resource will load in an infinite loop.

Thank you solved my problem. :D

  • 2 weeks later...
Posted
How's progress on the new version?

Kind of dead. I'm too busy with other things in life now.

If you want to finish it, or at least to be the most useful replacer ever, just add bodykit replacer, and, if possible, paintjob replacer (It's possible with shaders, but not for custom models)

Posted
Whats the small names for these:

SF police car = ?

LS police car = ?

LV police car = ? like copcarlv <- But not work.

Found it in the script code:

police_la = 596

police_sf = 597

police_vg = 598

Althought it should be as you said, i hope this serves you as reference.

Posted

I need Help. I was able to put the mods into the correct folders but i dont know how to get my GTA SA to recognise i have the modloader. Or in other words how do i get it to be able to access restartResource function?? PLEASE HELP!

Posted

I have a question

if i have this:

hotknife, 3,3, 6,6, 7,7, 52,52, 76,76

434, hotknife, hotknife, car, HOTKNIFE, HOTKNIF, null, normal, 9, 0, 2ff0, -1, 1.42, 1.42, 0

HOTKNIFE 2400.0 6000.0 2.5 0.0 0.0 0.0 75 0.65 0.92 0.5 5 180.0 45.0 15.0 R P 5.0 0.55 1 35.0 1.1 0.1 0.0 0.27 -0.22 0.5 0.3 0.2 0.56 35000 00002010 01421100 0 1 0

which is exactly the handling line that i should copy?

Posted
I have a question

if i have this:

hotknife, 3,3, 6,6, 7,7, 52,52, 76,76

434, hotknife, hotknife, car, HOTKNIFE, HOTKNIF, null, normal, 9, 0, 2ff0, -1, 1.42, 1.42, 0

HOTKNIFE 2400.0 6000.0 2.5 0.0 0.0 0.0 75 0.65 0.92 0.5 5 180.0 45.0 15.0 R P 5.0 0.55 1 35.0 1.1 0.1 0.0 0.27 -0.22 0.5 0.3 0.2 0.56 35000 00002010 01421100 0 1 0

which is exactly the handling line that i should copy?

What I put in orange.

Posted

any ideas what to do with .bak files?

they are used in some helicopters and opened planes i tried to install but tells me failed to copy to resource cache

Help please

Posted
any ideas what to do with .bak files?

they are used in some helicopters and opened planes i tried to install but tells me failed to copy to resource cache

Help please

They are just zmodeler backups. You need TXDs and DFFs.

Posted

I don't care about the link. Showing a screenshot is most likely not going to help you either. MTA doesn't seem to support that mod and I can't do anything about that.

Try adding a bugreport on http://bugs.mtasa.com and let MTA developers have a look at it.

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