Spanish4Life Posted September 16, 2011 Share Posted September 16, 2011 I've been noticed there's a way to add peds to the game (as shown in CMultiplayerSA.cpp): // SORT OF HACK to make peds always walk around, even when in free-camera mode (in the editor) MemPut < BYTE > ( 0x53C017, 0x90 ); Howewer, there aren't a way to enable them, and further, there are another piece that seems that block its: 1317 // Disable CStreaming::StreamVehiclesAndPeds_Always 1318 MemPut < BYTE > ( 0x40B650, 0xC3 ); So: 1.They're blocked? 2.Can this be possible 3. Already exists a function to do this? Link to comment
0 lil Toady Posted September 28, 2011 Share Posted September 28, 2011 Did you said peds in mta?NOTE: I Don't made that script. I found it in a test server of mta. That's my citizens script in debug mode. I also made a traffic script which adds peds driving around the city. Those scripts were once launched on one of our public tests and they existed for ages. But i have never finished those so there was no public release, but the unfinished copies of different versions keep floating around the community. Link to comment
0 Phat Looser Posted September 28, 2011 Share Posted September 28, 2011 Did you said peds in mta?NOTE: I Don't made that script. I found it in a test server of mta. That's my citizens script in debug mode. I also made a traffic script which adds peds driving around the city. Those scripts were once launched on one of our public tests and they existed for ages. But i have never finished those so there was no public release, but the unfinished copies of different versions keep floating around the community. Why is it lagging from time to time? I'm not used to see lagging in MTA. Link to comment
0 lil Toady Posted September 28, 2011 Share Posted September 28, 2011 Did you said peds in mta?NOTE: I Don't made that script. I found it in a test server of mta. That's my citizens script in debug mode. I also made a traffic script which adds peds driving around the city. Those scripts were once launched on one of our public tests and they existed for ages. But i have never finished those so there was no public release, but the unfinished copies of different versions keep floating around the community. Why is it lagging from time to time? I'm not used to see lagging in MTA. Notice that it's a 2008 vid Some dp beta. Link to comment
0 diegofkda Posted September 29, 2011 Share Posted September 29, 2011 Couldn't you complete that script? that would be... with all it's letters... A - W - E - S - O - M - E. Link to comment
0 Phat Looser Posted September 29, 2011 Share Posted September 29, 2011 I could try and complete it as a community resource. Link to comment
0 lil Toady Posted September 29, 2011 Share Posted September 29, 2011 I could try and complete it as a community resource. You'll have to find it somewhere though, cause i don't have it anymore. Some people in irc do though i guess. (There are actually a few versions floating around, newer and older) Link to comment
0 Phat Looser Posted September 29, 2011 Share Posted September 29, 2011 Its the one with the whole set of GTA waypoints loaded, right? Link to comment
0 lil Toady Posted September 29, 2011 Share Posted September 29, 2011 What i gave away to community was 2 resources, citizens - for peds, and traffic - for cars, both contained a paths file in 64 areas format (like in gta), in 256 areas format (the one i used for bandwidth saving purposes) and a converter script. You better have the paths compiled so it weights less and loads faster Link to comment
0 Spanish4Life Posted October 2, 2011 Author Share Posted October 2, 2011 how it's this going? Link to comment
0 Spanish4Life Posted October 7, 2011 Author Share Posted October 7, 2011 c'mon guys - 6 days aprox and no new activity. i swear no one's working on this... I found somewhere else the MTA:DM pre-release preview. It's the script there? Else, only lil_Toady had acces to the script? That aren't very good . sorry for bump, this need feedback. Link to comment
0 DiSaMe Posted October 7, 2011 Share Posted October 7, 2011 If no one is working on traffic, that means no one wants it so much. I don't see a problem in this. Link to comment
0 Lowry Posted October 7, 2011 Share Posted October 7, 2011 What i gave away to community was 2 resources, citizens - for peds, and traffic - for cars, both contained a paths file in 64 areas format (like in gta), in 256 areas format (the one i used for bandwidth saving purposes) and a converter script. You better have the paths compiled so it weights less and loads faster I have the original traffic resource made by lil_Toady & Flobu, if the authors agree I could give it to whoever's interested in it. Link to comment
0 lil Toady Posted October 7, 2011 Share Posted October 7, 2011 What i gave away to community was 2 resources, citizens - for peds, and traffic - for cars, both contained a paths file in 64 areas format (like in gta), in 256 areas format (the one i used for bandwidth saving purposes) and a converter script. You better have the paths compiled so it weights less and loads faster I have the original traffic resource made by lil_Toady & Flobu, if the authors agree I could give it to whoever's interested in it. Flobu? That isn't the original resource then. Link to comment
0 Lowry Posted October 7, 2011 Share Posted October 7, 2011 What i gave away to community was 2 resources, citizens - for peds, and traffic - for cars, both contained a paths file in 64 areas format (like in gta), in 256 areas format (the one i used for bandwidth saving purposes) and a converter script. You better have the paths compiled so it weights less and loads faster I have the original traffic resource made by lil_Toady & Flobu, if the authors agree I could give it to whoever's interested in it. Flobu? That isn't the original resource then. That's what it said in the meta file of traffic, the citizens resource has only your name in the meta though. Link to comment
0 nowofresh Posted October 9, 2011 Share Posted October 9, 2011 Can u give me link for this peds / traffic ? or uplaod this. I cant find that. Link to comment
Question
Spanish4Life
I've been noticed there's a way to add peds to the game (as shown in CMultiplayerSA.cpp):
Howewer, there aren't a way to enable them, and further, there are another piece that seems that block its:
So:
1.They're blocked?
2.Can this be possible
3. Already exists a function to do this?
Link to comment
40 answers to this question
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