Wojak Posted September 16, 2011 Share Posted September 16, 2011 (edited) You may activate it using the /rearview command, or pressing the "vehicle_look_left" control (“q” key by default) this settings can be changed only in lua file for now This resource started as a concept script, and it still is one, you’re welcome to use the parts of the code as long you mention me in the credits (this method can be for example used to make a security camera resource, where you can watch multiple places at once) In order to create the illusion you’re seeing multiple compromises had to be made, so thete is a list of known problems: - camera is in locked position, you cant manipulate it using mouse nor to change view – fixing this will require to recreating the camera movement handler from scratch, the only way I know to detect the mouse movement is to show the GUI cursor and that may lead to other problems - fps is lowered by half, in order to have 25 FPS you need 50 fps (it don't effect the game speed though) - inpasible to fix as camera can not be at two places at the same time - default GTA hud is disabled manually using showPlayerHodComponent as you would not be able to read it properly - inpasible to fix as far i know - unwanted sound effects (engine sound volume changes rapidly) - inpasible to fix - problem with nametags and other "3D" created by using dx functions - they are flickering and allocating (illusion of being in two places at the same time) - inpasible to fix (without editing nametages cod, and any other script by that matter) - I’ve disabled the mirror in planes Old video: DOWNLOAD: https://community.multitheftauto.com/index.php?p= ... ls&id=2870 Edited September 16, 2011 by Guest Link to comment
irinel1996 Posted September 16, 2011 Share Posted September 16, 2011 LOL! AWESOME!! Congrulations, that's awesome, really! 10/10! Link to comment
JR10 Posted September 16, 2011 Share Posted September 16, 2011 Nice work, I will try it out when I have time. Link to comment
qaisjp Posted September 16, 2011 Share Posted September 16, 2011 Epic!!!!! Great work WOJAK!! Link to comment
Wojak Posted September 16, 2011 Author Share Posted September 16, 2011 Thank you for the positive comments Link to comment
Castillo Posted September 16, 2011 Share Posted September 16, 2011 Nice, the latest video seems to have no lag spikes, at least not like the first . Good work, I'll check it out soon. Link to comment
Benevolence Posted September 16, 2011 Share Posted September 16, 2011 About time someone made this. I never thought about it before, so nice job. Link to comment
qaisjp Posted September 17, 2011 Share Posted September 17, 2011 Wojak, i took a look in teh code, how did you achieve doing this O_O Are you making two screen sources, one for the entire screen, one for mirror, and per frame changing the camera matrix Link to comment
Wojak Posted September 17, 2011 Author Share Posted September 17, 2011 Are you making two screen sources, one for the entire screen, one for mirror, and per frame changing the camera matrix yes Link to comment
Deagle Posted October 6, 2011 Share Posted October 6, 2011 This is one of the cooles resources I've seen. Good work! Link to comment
qaisjp Posted October 6, 2011 Share Posted October 6, 2011 Also, Wojak, take a look at the freecam resource, the camera movement works in there without the cursor needing to show Link to comment
karlis Posted October 6, 2011 Share Posted October 6, 2011 Also, Wojak, take a look at the freecam resource, the camera movement works in there without the cursor needing to show maybe he should use the code that u are using for ufo with slight modification that each frame cords of cam pos and cords of cam target are fliped? Link to comment
Xierra Posted October 9, 2011 Share Posted October 9, 2011 Innovative! I like the way you make that script. I also had an idea in my mind, what about adding rear view mirror on bumper view, or say, cockpit view? It's like on most racing games I know. Link to comment
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