irinel1996 Posted September 14, 2011 Share Posted September 14, 2011 Hi! This time I've had a crazy idea, but I don't know if possible to make. I want to know if possible make a script to slow time, like in Matrix films, to dodge bullets, etc... It would be really nice, and awesome. _____________ Well that was my crazy question. Good luck all, and thanks for your answers! Atte. irinel1996 Link to comment
JR10 Posted September 14, 2011 Share Posted September 14, 2011 setGameSpeed(0.2) Normal is 1. Link to comment
irinel1996 Posted September 14, 2011 Author Share Posted September 14, 2011 setGameSpeed(0.2) Normal is 1. Yes, but the player I'll move to slow too... Link to comment
BinSlayer1 Posted September 14, 2011 Share Posted September 14, 2011 he probably wants everything else to slow down except his local player, which isn't possible I think Link to comment
JR10 Posted September 14, 2011 Share Posted September 14, 2011 --server setGameSpeed ( 0.2 ) triggerClientEvent ( getPlayerFromName ( "irinel" ) , "speedGame" , getPlayerFromName ( "irinel" ) ) --client addEvent ( "speedGame",true) addEventHandler("speedGame",root, function() setGameSpeed ( 1 ) end) Just an example, will need edit of course. Link to comment
karlis Posted September 14, 2011 Share Posted September 14, 2011 JR10 did you read 1st post? practically its impossible, theoritically its possible, but you would have to rewrite all the weapon/damage/shoot system in order to do this. Link to comment
eAi Posted September 15, 2011 Share Posted September 15, 2011 "Bullet Time" doesn't work in multiplayer games. Think about it. Link to comment
qaisjp Posted September 15, 2011 Share Posted September 15, 2011 "Slow-mo" won't work, since then it would look extremely weird on all other players and it would be immensely unfair. Link to comment
irinel1996 Posted September 15, 2011 Author Share Posted September 15, 2011 "Slow-mo" won't work, since then it would look extremely weird on all other players and it would be immensely unfair. Other players should see me moving VERY fast, I guess... And I think it is possible in multiplayer games, I saw it in NFS World. But maybe in GTA it's not... Link to comment
karlis Posted September 15, 2011 Share Posted September 15, 2011 "Slow-mo" won't work, since then it would look extremely weird on all other players and it would be immensely unfair. Other players should see me moving VERY fast, I guess... And I think it is possible in multiplayer games, I saw it in NFS World. But maybe in GTA it's not... rofl. do you have any kind of logic? sigd. Link to comment
BinSlayer1 Posted September 15, 2011 Share Posted September 15, 2011 karlis, it actually makes sense Watch this Smallville video and see how Clark Kent's vision is in "slow mo" while the rest of the people see him running at light speed This is just to clarify the logic of it, I know it can't/won't be done in MTA Link to comment
qaisjp Posted September 15, 2011 Share Posted September 15, 2011 Yay, i'm in your signature. I love Smallville. SOMEBODY SAAAAAAAVEEEE MEEEEE Link to comment
karlis Posted September 15, 2011 Share Posted September 15, 2011 whats kind of logic is that? theres no computer in the world that can warp time(unless it feeds drugs to you), so how you can see something faster then other players see it, while keeping ping/delay low and remaining interaction? PS: you both made my day, too bad its evening. Link to comment
irinel1996 Posted September 15, 2011 Author Share Posted September 15, 2011 whats kind of logic is that?theres no computer in the world that can warp time(unless it feeds drugs to you), so how you can see something faster then other players see it, while keeping ping/delay low and remaining interaction? PS: you both made my day, too bad its evening. Good, now delete my commentary of your signature. OK? Link to comment
karlis Posted September 15, 2011 Share Posted September 15, 2011 unless its counted as a flamewar, i see nothing in rules that would force me to do so, but ill be nice, and remove your name for it(the text stays.) Link to comment
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