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[QUESTION]Bullet Time in GTA?


irinel1996

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Posted

Hi!

This time I've had a crazy idea, but I don't know if possible to make.

I want to know if possible make a script to slow time, like in Matrix films, to dodge bullets, etc...

It would be really nice, and awesome. :shock:

_____________

Well that was my crazy question. xD

Good luck all, and thanks for your answers!

Atte. irinel1996

Posted
--server 
setGameSpeed ( 0.2 ) 
triggerClientEvent ( getPlayerFromName ( "irinel" ) , "speedGame" , getPlayerFromName ( "irinel" ) ) 
  
--client 
addEvent ( "speedGame",true) 
addEventHandler("speedGame",root, 
function() 
setGameSpeed ( 1 ) 
end) 

Just an example, will need edit of course.

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  • MTA Team
Posted

"Slow-mo" won't work, since then it would look extremely weird on all other players and it would be immensely unfair.

Posted
"Slow-mo" won't work, since then it would look extremely weird on all other players and it would be immensely unfair.

Other players should see me moving VERY fast, I guess...

And I think it is possible in multiplayer games, I saw it in NFS World. But maybe in GTA it's not... :roll:

Posted

karlis, it actually makes sense :P

Watch this Smallville video and see how Clark Kent's vision is in "slow mo" while the rest of the people see him running at light speed

This is just to clarify the logic of it, I know it can't/won't be done in MTA

Posted
whats kind of logic is that?

theres no computer in the world that can warp time(unless it feeds drugs to you), so how you can see something faster then other players see it, while keeping ping/delay low and remaining interaction?

PS: you both made my day, too bad its evening.

Good, now delete my commentary of your signature. OK? :x

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