Scooby Posted September 6, 2011 Share Posted September 6, 2011 Ive been waiting for a response regarding this for a few days in the support part of the forums with little progress so i thought id post here... maybe not quite the perfect place but i might get a quicker response here. Has anyone else experienced any problems with weapon pickups in 1.1? on my server, when a player hits a pickup, it appears to work fine, the pickup is removed and the player gets the ammo/wep from the pickup. However, if u keep walking over where the pickup previously was, you can keep picking it up, over and over. I havent changed anything relating to pickups since updating to 1.1 and it worked ok before this. Ive checked through my resources and cant find any code regarding the pickups... only that they're in my .map file and start up with my gamemode. There are no visible errors showing in debug. So what i want to know is: 1)is this an mta bug or something in one of my scripts? (ive tried turning loads of them off and it still does it) 2)does anyone else have this problem? 3)any ideas on how to prevent it? Link to comment
dimitri1234 Posted September 7, 2011 Share Posted September 7, 2011 If you didn't change ANYTHING in the resource it's script, then it's obviously MTA 1.1's fault. Link to comment
Scooby Posted September 8, 2011 Author Share Posted September 8, 2011 yeah i found it on the bug reports... seems to have just turned up in 1.1 looks like i'll have to use another hack-fix. Link to comment
solidsnake Posted September 8, 2011 Share Posted September 8, 2011 Same happens to my Gamemode ... its not the resource ! its even with functions that create pickups I was created a pickup script & still same issue. Link to comment
Scooby Posted September 9, 2011 Author Share Posted September 9, 2011 ok thanks solidsnake, i guess i'll have to make a temp fix until the mta team add a fix for this. all i can think of is, onPickupHit, destroy the pickup and set a timer to recreate it x seconds later... that should do the trick. Link to comment
solidsnake Posted September 9, 2011 Share Posted September 9, 2011 ok thanks solidsnake, i guess i'll have to make a temp fix until the mta team add a fix for this.all i can think of is, onPickupHit, destroy the pickup and set a timer to recreate it x seconds later... that should do the trick. I reported that bug already & they told me they will fix it soon in next nightly version Link to comment
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