[DKR]Jake Posted September 4, 2011 Share Posted September 4, 2011 I just thought of a couple of ideas for the 1.1 Map Editor, and thought I'd share them: 1. The ability to delete original objects from the map. (Sometimes if your mapping, the odd object can get in the way, it'd be nice if we could have the ability to delete those small objects to make room). 2. The ability to map peds. (It can be a pain in the ass scripting peds, so I thought why not have the ability to 'map' peds in the map editor, and whereas you can define settings for pickups etc. You can define the settings for Peds, weither they're armed, what skin they have, what gun they're carrying, etc.) Opinions? Link to comment
JR10 Posted September 4, 2011 Share Posted September 4, 2011 1. You mean the original objects? I'm not sure, but isn't that impossible? 2. Agree on that, would be useful, and someone could make it easily. Link to comment
[DKR]Jake Posted September 4, 2011 Author Share Posted September 4, 2011 I always thought that it was possible to delete objects, though probably complicated to impliment in mta. Hopefully the ped mapper thing will eventually get implemented, it'd be a good addition Link to comment
Kirast Posted September 4, 2011 Share Posted September 4, 2011 Very nice ideas and i really hope that 1. idea is possible and the 2. is just awesome idea! Link to comment
[DKR]Jake Posted September 4, 2011 Author Share Posted September 4, 2011 I've been told the first one isn't possible, however the 2nd one is. We can only hope now. Link to comment
JR10 Posted September 4, 2011 Share Posted September 4, 2011 Ehmm, it's easy, with edf, it can be done. Link to comment
diegofkda Posted September 4, 2011 Share Posted September 4, 2011 I liked them both, but the first one... USEFUL!!! that would be awesome. Link to comment
ecoxp Posted September 4, 2011 Share Posted September 4, 2011 I think I could satisfy with a button that "deletes" original objects but what it is really doing is just moving the objects 500m below the game ground Link to comment
karlis Posted September 4, 2011 Share Posted September 4, 2011 I think I could satisfy with a button that "deletes" original objects but what it is really doing is just moving the objects 500m below the game ground if we could modify ipl/ide from mta we could delete the obj as fine as moving it. Link to comment
[DKR]Jake Posted September 5, 2011 Author Share Posted September 5, 2011 Just gonna bump this for someone high up to see the suggestion(s). Link to comment
diegofkda Posted September 5, 2011 Share Posted September 5, 2011 Would be better if you post this on the bugtracker - I won't do it as it isn't my idea. heh . Link to comment
Benevolence Posted September 6, 2011 Share Posted September 6, 2011 I agree with your 2nd suggestion. Your 1st one I think is not possible. Link to comment
karlis Posted September 6, 2011 Share Posted September 6, 2011 it is possible, few months ago we would say handling change is impossible, just theres no1 yet to devlop it. Link to comment
Arran Posted September 6, 2011 Share Posted September 6, 2011 1. Won't happen 2. Really easy to add, I actually added a basic support but did make it decent enough to be addable. Link to comment
DiSaMe Posted September 7, 2011 Share Posted September 7, 2011 I think all functionality with IPL we need is ability to remove all map objects via server configuration. Game map can be converted to MTA map format which could then be modified in map editor and controlled using scripts. There is some information related to IPL memory addresses here: http://bugs.mtasa.com/view.php?id=5499 . I don't know how much work it would take to remove/recreate IPL instances, but in my opinion, setting Z coordinate of each IPL instance to some negative value shouldn't be too hard. Link to comment
Xierra Posted September 16, 2011 Share Posted September 16, 2011 CrystalMV may give a good way to make 1st wish possible. 2nd, adding peds is a good thing. Is it possible to implement it along with slothbot for the waypoints? Link to comment
Spanish4Life Posted September 16, 2011 Share Posted September 16, 2011 all features are goodest ever, Link to comment
diegofkda Posted September 16, 2011 Share Posted September 16, 2011 Recreating IPLs would be laggy for old computers. Link to comment
Spanish4Life Posted September 17, 2011 Share Posted September 17, 2011 Recreating IPLs would be laggy for old computers. Maybe makem a option to toggle it? ................................................................____________________ (Recreate Ipls? (this can be laggy for some computers)|_Yes_______________| (ascii art FTW) Link to comment
karlis Posted September 18, 2011 Share Posted September 18, 2011 Recreating IPLs would be laggy for old computers. Maybe makem a option to toggle it? ................................................................____________________ (Recreate Ipls? (this can be laggy for some computers)|_Yes_______________| (ascii art FTW) that would suck.unsync. but really, no way to modify ipl w/o lag?probably kind of extracting it? Link to comment
karlis Posted September 25, 2011 Share Posted September 25, 2011 samp 0.3d will have option to remove obj from orginal map(dunno how they did it) cmon, we cant give sampers a reason to claim samp is better(its not ofc)(now when i ask why they think so they just dont say anything) Link to comment
diegofkda Posted September 25, 2011 Share Posted September 25, 2011 The first line is enough, you can say it is possible to delete San Andreas world objects as SA-MP has a way to do it, but that's not a reason for comparing MTA and SA-MP in this topic. Anyway, they're good news! The team now have no reasons for say it's not possible . Link to comment
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