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1.1 Map Editor Ideas


[DKR]Jake

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Posted

I just thought of a couple of ideas for the 1.1 Map Editor, and thought I'd share them:

1. The ability to delete original objects from the map. (Sometimes if your mapping, the odd object can get in the way, it'd be nice if we could have the ability to delete those small objects to make room).

2. The ability to map peds. (It can be a pain in the ass scripting peds, so I thought why not have the ability to 'map' peds in the map editor, and whereas you can define settings for pickups etc. You can define the settings for Peds, weither they're armed, what skin they have, what gun they're carrying, etc.)

Opinions?

Posted

1. You mean the original objects? I'm not sure, but isn't that impossible?

2. Agree on that, would be useful, and someone could make it easily.

Posted

I always thought that it was possible to delete objects, though probably complicated to impliment in mta.

Hopefully the ped mapper thing will eventually get implemented, it'd be a good addition :)

Posted

I think I could satisfy with a button that "deletes" original objects but what it is really doing is just moving the objects 500m below the game ground

Posted
I think I could satisfy with a button that "deletes" original objects but what it is really doing is just moving the objects 500m below the game ground

if we could modify ipl/ide from mta we could delete the obj as fine as moving it.

Posted

1. Won't happen

2. Really easy to add, I actually added a basic support but did make it decent enough to be addable.

Posted

I think all functionality with IPL we need is ability to remove all map objects via server configuration. Game map can be converted to MTA map format which could then be modified in map editor and controlled using scripts. There is some information related to IPL memory addresses here: http://bugs.mtasa.com/view.php?id=5499 . I don't know how much work it would take to remove/recreate IPL instances, but in my opinion, setting Z coordinate of each IPL instance to some negative value shouldn't be too hard.

  • 2 weeks later...
Posted

CrystalMV may give a good way to make 1st wish possible.

2nd, adding peds is a good thing. Is it possible to implement it along with slothbot for the waypoints?

Posted
Recreating IPLs would be laggy for old computers.

Maybe makem a option to toggle it?

................................................................____________________

(Recreate Ipls? (this can be laggy for some computers)|_Yes_______________| :arrowdown: (ascii art FTW)

Posted
Recreating IPLs would be laggy for old computers.

Maybe makem a option to toggle it?

................................................................____________________

(Recreate Ipls? (this can be laggy for some computers)|_Yes_______________| :arrowdown: (ascii art FTW)

that would suck.unsync.

but really, no way to modify ipl w/o lag?probably kind of extracting it?

Posted

samp 0.3d will have option to remove obj from orginal map(dunno how they did it)

cmon, we cant give sampers a reason to claim samp is better(its not ofc)(now when i ask why they think so they just dont say anything)

Posted

The first line is enough, you can say it is possible to delete San Andreas world objects as SA-MP has a way to do it, but that's not a reason for comparing MTA and SA-MP in this topic.

Anyway, they're good news! The team now have no reasons for say it's not possible :).

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