RaceXtreme Posted August 25, 2011 Share Posted August 25, 2011 Yes! Omg... finaly! ^^ Great job guys... really great job... congratulations Link to comment
Deltanic Posted August 25, 2011 Share Posted August 25, 2011 334 players in CIT? Did I just READ porn? F*cking epic. Now what's with all those fps issues? Maybe there should be some client option to determine if he wants to enable shaders or not to save him some fps. Link to comment
Baseplate Posted August 25, 2011 Share Posted August 25, 2011 +1 to Remi-X To MTA Team the fps/connection issues sucks I can't play in any server only in my local server can u fix it? Link to comment
diegofkda Posted August 25, 2011 Share Posted August 25, 2011 Agree. And yeha, CIT reached 334 players, CIT marked another important point on MTA story line. Link to comment
Mondim^^ Posted August 26, 2011 Share Posted August 26, 2011 Great Job btw, voice chat bugged? Link to comment
diegofkda Posted August 26, 2011 Share Posted August 26, 2011 Yup, as I said before, it hasn't been very tested so some bugs are there. Link to comment
Phat Looser Posted August 26, 2011 Share Posted August 26, 2011 there is a reproduceable crash with the sounds. Link to comment
gokalpfirat Posted August 26, 2011 Share Posted August 26, 2011 I think there should be a program or another thing that can change scripts to compaitable with 1.1 Link to comment
Deltanic Posted August 26, 2011 Share Posted August 26, 2011 Scripts ARE compatible. If not, there are some bugs left to fix. Recently the account functions broke because of some other change. This got fixed too and such bugs might be present as we cant test all hundreds of functions in a few beta tests. If anyone experiences problems with scripts that worked in 1.0.5, please post them here or at the bugtracker. This will make your problems fixed as soon as possible. If you just say you have problems but no explanation, no-one will fix it as the developers won't know what your problem is. Link to comment
BinSlayer1 Posted August 26, 2011 Share Posted August 26, 2011 https://community.multitheftauto.com/index.php?p= ... ils&id=586 ^ used to work fine in 1.0.5. In 1.1, the FPS is reduced to 15-25 when using it PS: this fps issue was in 1.0.5 too when using dxscoreboard PS2: You can't reproduce it alone, need to be like 30+ players when drawing race progress bar Link to comment
Phat Looser Posted August 26, 2011 Share Posted August 26, 2011 Scripts ARE compatible. If not, there are some bugs left to fix. Recently the account functions broke because of some other change. This got fixed too and such bugs might be present as we cant test all hundreds of functions in a few beta tests. If anyone experiences problems with scripts that worked in 1.0.5, please post them here or at the bugtracker. This will make your problems fixed as soon as possible. If you just say you have problems but no explanation, no-one will fix it as the developers won't know what your problem is. They are not. dxDrawText changed X and Y without a notice (by that I mean the "where the text is drawn", like "top", "buttom" etc.) A general tab for "enabling or disabling shaders" with a possibility to check that via script? (for the case you are trying to render stuff invisible via shaders, i.e.) Fucking epic idea. I guess thats really needed. Link to comment
CapY Posted August 26, 2011 Share Posted August 26, 2011 I think there should be a program or another thing that can change scripts to compaitable with 1.1 Yep good idea. Link to comment
Arran Posted August 26, 2011 Share Posted August 26, 2011 There is no incompatabilities... Link to comment
BinSlayer1 Posted August 26, 2011 Share Posted August 26, 2011 https://wiki.multitheftauto.com/wiki/GetSoundLength this was also changed without any notice in the wiki it now returns seconds instead of milliseconds I had a setTimer based on this function and it wasn't working until I found out the change Link to comment
diegofkda Posted August 26, 2011 Share Posted August 26, 2011 Scripts ARE compatible. If not, there are some bugs left to fix. Recently the account functions broke because of some other change. This got fixed too and such bugs might be present as we cant test all hundreds of functions in a few beta tests. If anyone experiences problems with scripts that worked in 1.0.5, please post them here or at the bugtracker. This will make your problems fixed as soon as possible. If you just say you have problems but no explanation, no-one will fix it as the developers won't know what your problem is. They are not. dxDrawText changed X and Y without a notice (by that I mean the "where the text is drawn", like "top", "buttom" etc.) A general tab for "enabling or disabling shaders" with a possibility to check that via script? (for the case you are trying to render stuff invisible via shaders, i.e.) epic idea. I guess thats really needed. You can draw text with or without X and Y scaling. Link to comment
Phat Looser Posted August 26, 2011 Share Posted August 26, 2011 Doesn't change a bit. Version = 1.1-release-3086.0.000 Time = Fri Aug 26 23:08:31 2011 Module = C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll Code = 0x80000003 Offset = 0x00073469 EAX=00000004 EBX=0000002F ECX=B323146A EDX=01B64D58 ESI=0000021C EDI=00000000 EBP=0028F7C8 ESP=0028F164 EIP=73933469 FLG=00000246 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B After sound assertion failed. Link to comment
CapY Posted August 27, 2011 Share Posted August 27, 2011 20 crashes in 10 minutes !! I'm gonna freak out . Link to comment
Deltanic Posted August 27, 2011 Share Posted August 27, 2011 Liar! That'd mean you crash every 30 seconds D: Link to comment
CapY Posted August 27, 2011 Share Posted August 27, 2011 Yep that is true... i crashed every 30-40 goddamn secs. Link to comment
LooooP Posted August 27, 2011 Share Posted August 27, 2011 I would like to wait more and have a MTA 1.1 with more improvements and stable. Link to comment
Mimimiguel Posted August 27, 2011 Share Posted August 27, 2011 I did never have more bugs in my scripts than now, I dont know why but in 1.0.5 those scripts were working fine. The new features are nice, but if should be more stable imo. Link to comment
diegofkda Posted August 27, 2011 Share Posted August 27, 2011 I've never had any script issue on 1.1 as I have them all upgraded. Also, I must say "upgrade" command doesn't upgrades at all, there are some very old scripts that aren't compatible with 1.1 anymore. You must see debugscript 3, guiGetText and guiSetText syntax have been changed if I'm not wrong, and setPlayerSkin and setVehicleModel have been changed to setElementModel that is 100 times more useful (that's why old Admin Panel makes spam on log file). Link to comment
SugarD-x Posted August 27, 2011 Share Posted August 27, 2011 Poor 1.1 seems to be buggier than 0.5! What happened? On a happier note, Harder, Better, Faster, and Stronger you say, huh? https://www.youtube.com/watch?v=UPq1_9DsLKk Link to comment
Arran Posted August 27, 2011 Share Posted August 27, 2011 The biggest problem is server owners that aren't updating to 1.1 not a few bugs and crashes. Only about half the servers have updated yet. Link to comment
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