mjau Posted August 8, 2011 Author Share Posted August 8, 2011 ehh k now i have one last problem before this is finished i want the player to be warped to the vehicle who created the marker when the player hit a ccolshape the colshape is there since when i enter it it says bad argument at setelementposition colshape = createColRectangle (313.0009765625, 1033.708984375, 100, 100) colshapeinterior = setElementInterior(colshape, 9) function createAndroMarker(thePlayer) x,y,z = getElementPosition( vehicle ) vehicle = getPedOccupiedVehicle(thePlayer) theMarker = createMarker ( x - 25, y + 5, z, "cylinder", 20.5, 0, 0, 255, 170 ) setTimer ( removeMarker, 4000, 1 ) addEventHandler( "onMarkerHit", theMarker, warpPlayerIntoAndro ) end addCommandHandler("marker", createAndroMarker) function warpPlayerIntoAndro(hitElement, dimensionMatch) outputDebugString("Warp function triggered") if getElementType(hitElement) ~= "player" then return end if isPedInVehicle(hitElement) then removePedFromVehicle(hitElement) end setElementInterior(hitElement, 9, 315.48, 984.13, 1959.11 ) end function removeMarker() destroyElement ( theMarker ) end function warpPlayerOut() setElementPosition(hitElement, x, y, z) end addEventHandler ( "onColShapeHit", colshape, warpPlayerOut ) Link to comment
JR10 Posted August 8, 2011 Share Posted August 8, 2011 Here: colshape = createColRectangle (313.0009765625, 1033.708984375, 100, 100) colshapeinterior = setElementInterior(colshape, 9) function createAndroMarker(thePlayer) x,y,z = getElementPosition( vehicle ) vehicle = getPedOccupiedVehicle(thePlayer) theMarker = createMarker ( x - 25, y + 5, z, "cylinder", 20.5, 0, 0, 255, 170 ) setTimer ( removeMarker, 4000, 1 ) addEventHandler( "onMarkerHit", theMarker, warpPlayerIntoAndro ) end addCommandHandler("marker", createAndroMarker) function warpPlayerIntoAndro(hitElement, dimensionMatch) outputDebugString("Warp function triggered") if getElementType(hitElement) ~= "player" then return end if isPedInVehicle(hitElement) then removePedFromVehicle(hitElement) end setElementInterior(hitElement, 9, 315.48, 984.13, 1959.11 ) end function removeMarker() destroyElement ( theMarker ) end function warpPlayerOut(hitElement) if getElementType(hitElement) ~= "player" then return end setElementPosition(hitElement, x, y, z) end addEventHandler ( "onColShapeHit", colshape, warpPlayerOut ) Link to comment
mjau Posted August 8, 2011 Author Share Posted August 8, 2011 tnx but now it dont set me at the courrent position of the andromada it sets me at its creation point i need to make it so i gets set where the andro is right then when i go in the colshape Link to comment
JR10 Posted August 8, 2011 Share Posted August 8, 2011 That's because you made x, y, z global with the creation position. Try: colshape = createColRectangle (313.0009765625, 1033.708984375, 100, 100) colshapeinterior = setElementInterior(colshape, 9) function createAndroMarker(thePlayer) local x,y,z = getElementPosition( vehicle ) vehicle = getPedOccupiedVehicle(thePlayer) theMarker = createMarker ( x - 25, y + 5, z, "cylinder", 20.5, 0, 0, 255, 170 ) setTimer ( removeMarker, 4000, 1 ) addEventHandler( "onMarkerHit", theMarker, warpPlayerIntoAndro ) end addCommandHandler("marker", createAndroMarker) function warpPlayerIntoAndro(hitElement, dimensionMatch) outputDebugString("Warp function triggered") if getElementType(hitElement) ~= "player" then return end if isPedInVehicle(hitElement) then removePedFromVehicle(hitElement) end setElementInterior(hitElement, 9, 315.48, 984.13, 1959.11 ) end function removeMarker() destroyElement ( theMarker ) end function warpPlayerOut(hitElement) if getElementType(hitElement) ~= "player" then return end local x, y, z = getElementPosition( vehicle ) setElementPosition(hitElement, x, y, z) end addEventHandler ( "onColShapeHit", colshape, warpPlayerOut ) Link to comment
mjau Posted August 8, 2011 Author Share Posted August 8, 2011 oh almost forgot to say tnx it wokrs now Link to comment
JR10 Posted August 8, 2011 Share Posted August 8, 2011 You welcome, I see you released it. Link to comment
mjau Posted August 8, 2011 Author Share Posted August 8, 2011 yup mentioned you and solidsnake for helping me Link to comment
JR10 Posted August 8, 2011 Share Posted August 8, 2011 Thanks, btw you should add a screenshot without the speedo, others will think it's with the resource. Link to comment
Dev Posted August 9, 2011 Share Posted August 9, 2011 function warpPlayerIntoAndro(hitElement, matchingDimension) outputDebugString("Warp function triggered") local elementType = getElementType(hitElement) if (elementType == "player") then outputDebugString("hitElement verified as a player!") setElementInterior(hitElement, 9, 315.48, 984.13, 1959.11) end end Tell me if the second Debug string comes up. EDIT: Lol, sorry didn't see there were 3 pages.. Delete this Link to comment
mjau Posted August 10, 2011 Author Share Posted August 10, 2011 its working now and btw you can delete your own posts as far i know Link to comment
AGENT_STEELMEAT Posted August 10, 2011 Share Posted August 10, 2011 Why did you remove if not dimensionMatch then return end? That just checks to make sure the hitElement and the colshape/marker are in the same dimension... Anyway, try: function warpPlayerIntoAndro(hitElement, dimensionMatch) outputDebugString("Warp function triggered") if not dimensionMatch then return end outputDebugString("dimensionMatch") if getElementType == "player" and not isPedInVehicle(hitElement) then outputDebugString("hitElement is player and player is not in vehicle, warping...") setElementInterior(hitElement, 9, 315.48, 984.13, 1959.11 ) end end Link to comment
JR10 Posted August 10, 2011 Share Posted August 10, 2011 It's done and he already released it. Link to comment
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