DjSt3rios Posted July 5, 2011 Share Posted July 5, 2011 Hello, I was thinking of making a tachometer which would show RPM of the car.. probably with slider.. but im not pretty sure how I could make it. I wanted to ask if I could make a code to read when the car is accelerating, or decelerating, or make it read the gears and the speed... maybe you could give me ideas/help me with it? thanks Link to comment
karlis Posted July 5, 2011 Share Posted July 5, 2011 local axeleration=0 local lastSpeed=0 local vehicle function getSpeed(veh) local x,y,z=getElementVelocity(veh) return (x^2+y^2+z^2)^0.5*161 end function getAxeleration(veh) if getElementType(veh)~="vehicle" then return end vehicle=veh return axeleration end setTimer(function() local speed=getSpeed(vehicle) axeleration=speed-lastSpeed lastSpeed=speed end,1000,0) getAxeleration(veh) returns axeleration in km/h in last 1second. Link to comment
DjSt3rios Posted July 5, 2011 Author Share Posted July 5, 2011 Alright thanks, I will give it a try! Link to comment
DjSt3rios Posted July 5, 2011 Author Share Posted July 5, 2011 hmm, i used this: outputChatBox("Acceleration: " .. axeleration) with a command.. but acceleration is always 0... it doesnt change.... Link to comment
karlis Posted July 5, 2011 Share Posted July 5, 2011 maybe cuz when you type youre most likeley not axelerating? retry with bind when ur starting to drive Link to comment
bandi94 Posted July 5, 2011 Share Posted July 5, 2011 yes it will be nice an RPM whit gears but its hard to make if you see the cars had a feedback trying to simulate the gear changeing ( else you can use the acceleration and set up on speeds like gear 1 0-20km/h if you got 20km it show gear 2 and RPM start again form 0 and increase again and you need to make it rewerse to decrease and start form 5000-6000 rpm down when the car is slowing down its just my opinion ) Link to comment
DjSt3rios Posted July 6, 2011 Author Share Posted July 6, 2011 Hmm, It seems that the timer has problem... Edit: I found the problem, getSpeed wasnt working properly, so i did it like new vehic = getPedOccupiedVehicle(getLocalPlayer()) and then getSpeed(vehic) and works now.. also i made it like math.floor(axeleration) so now its not as float, althought i dont know if its better like that... anyway, i will work soon on it, and i will give you results.. if anyone has any idea about it, i would like to hear it! Link to comment
bandi94 Posted July 6, 2011 Share Posted July 6, 2011 hm i tryed that code you got 0 bk the axeleration is not incarse or discard if you delet in first line the local axeleration=0 then it will return nil ( i think the script don't detect that the vehicle is moving ) (if you like my opinion that to use the speed and form speed the gears and ... then i will help you i am a beginer in lua but i have some experience in C++ pm me if you whant ) (sorry my english ) Link to comment
DjSt3rios Posted July 6, 2011 Author Share Posted July 6, 2011 Hmmm I got some problems... well, I made a debug system, it shows a message every time the acceleration changes. But here is the problem, the car when its close to top speed, the acceleration goes to minus, so, as i tested now with a speedometer, changed to rpm meter, it shows the rpm increases, and while im full accelerating, suddenly it shows that the car goes slower... so probably I need to do it somehow else, i just need some ideas... Link to comment
bandi94 Posted July 6, 2011 Share Posted July 6, 2011 (edited) use the speed of car not the acceleration for rpm use this on every 30km change gear 0-30 30- 60 60-90 90-120 .... and this for 0-30 km/h rpm if speed <= 30 then gear = 1 rp = speed rpm = rp * 250 this for 60-90km/h if speed >=60 rp=speed-50 rpm=rp*123 this is for 120-150 km/h if speed >= 120 rp=speed-110 rpm=rp*125 if you give me a yahoo or skype id i will help you whit the left rpm if you calculate on 0-30km/h rpm start at 0 and gos up to 5000 on gear 2,3,4,5,6,7 its start on 1200 +/- rpm and gose up to 5000 +/- rpm and use on 0-30 if..... and after whit elseif ex: if speed <= 30 then gear = 1 rp = speed rpm = rp * 250 elseif speed >=30 ... elseif>=60 and at final use a timer and then when you slow down its chek speed is <=30 not the check speed is >=30 not then check speed is >=60 .... and need to work if not say me and i try to make in another way thx ( if the script is ready pls upload it to comunity or send me i help you and i will keep helping you if you ask ) and at the final the script will return speed , gear ,rpm Edited July 6, 2011 by Guest Link to comment
DjSt3rios Posted July 6, 2011 Author Share Posted July 6, 2011 I got skype: Skype: djst3rios Well, With acceleration also can work out, but i think your idea is much better, because as car is reaching top speed the its not accelerating that fast, so it will not work properly, and you need more calculations etc. But the problem is that I suck at maths, but if you could help me it would be really useful. Thanks for the idea also. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now