Faw[Ful] Posted July 3, 2011 Share Posted July 3, 2011 Hey , you know track mania or minecraft , in the two games you build with a 3D grid , so you d'ont place object with decimal values like this 0.00456 , this values can be in your .map file like position x = 0.00456 In the two games you place objects with values like this position x = 10 or 20 or 30 , not 10.73245 yes it is interesting to place objects with exact location, but it takes time when placed one at a time. since it is possible to give the form that we want to this object (DFF), then import it, we can ensure they are placed on the grid and by cloning, each object will touch each other without penetrating or space between them, in short, they will be placed perfectly. Best example a cube : black lines = grid red square = cube first position blue square = cube second position each grid square are 10 X 10 unit so I press buttons to move my cube by 10 unit on x y z , now it is x for example. I can move my red square at the place where my blue square is by pressing two times a imaginary button. one time and I can fill up the hole between the red square and blue square. and they will fit together perfectly and quickly. This is mapping with a grid , think about it with complexe objects AND you use many times the same object so less MB to download for the client. I try this by using f3 in the editor (object property) , because you can set the position of an object, so I can set my 10 unit position ... -30 , -20 , -10 , 0 , 10 , 20 , 30 , 40 , 50 , 60 , 70 ... I can assemble pieces and use many times the same piece The objects fit together perfectly so I can put them quickly in the map editor to build a map from scratch. But this technique is silly, because it can be even faster. I know it is possible to do it with a script. I can hit the arrows on my keyboard or other buttons and immediately the objects will be placed perfectly by making leaps of 10. I don't script , but I think this resource can be usefull to every mappers. I just need some help to make it. Can somebody put me on the right path to this script ? Link to comment
falseprophet Posted July 3, 2011 Share Posted July 3, 2011 The probably with this is each model will need to obey the power of 2 with their size. Which probably means every model used with this system will need to be created by the map author. Link to comment
karlis Posted July 3, 2011 Share Posted July 3, 2011 The probably with this is each model will need to obey the power of 2 with their size. Which probably means every model used with this system will need to be created by the map author. or resized. Link to comment
Faw[Ful] Posted July 3, 2011 Author Share Posted July 3, 2011 ................................................................................................................................................... Yea , but if the grid values can be edited it can fit on each models and the gta sa default models also vcarshade example : vcarshade is for example in x (width) and y (length) only (View from the Top) -width : 4.7 -length : 12 __________________________12____ | .......................................... | |........................................... | 4.7 |______________________________ | use accuracy grid 12 and place the vcarshade object on the length to make your bridge and after use accuracy grid 4.7 to make another thing on the width like a floor and quickly. .................................................................................................................................................... good script idea BUT this is a little bit more complicated to script For my simple script : Someone think get current object position and set object position x + 10 and add a bindkey will be a good start ? Link to comment
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