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setPedBodyPartAlpha


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Allows you to set the alpha of a specific body part, for example making a hand... invisible.

setPedBodyPartAlpha(element myped,int myID, int Alpha=255)  

I like it, what do you think? Most of all, is it possible?

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NOTE: knowledge of HLSL and way to find nearest bone for each pixel is needed

and I take it you know well HLSL

be waitin' for a resource from yer

or a proof of this possibility

so far i did not manage to make any of shader functions work properly

but it will be amazing

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NOTE: knowledge of HLSL and way to find nearest bone for each pixel is needed

and I take it you know well HLSL

be waitin' for a resource from yer

or a proof of this possibility

so far i did not manage to make any of shader functions work properly

but it will be amazing

i have to say that i didn't as well, seems that the errors are not outputting in debugscript like they used to.

and whats worst is it seems noone(almost) understands it well, and i dont have anyone to get help from :(.

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