Tren Posted May 25, 2011 Share Posted May 25, 2011 Hi all I have an idea about syncs. Is possible to improve better sync of 1) Weapons ? like grenades(tear gas). Greandes as i saw syncs better than tear gas . When i shoot on tear gas(or grenade) with other weapon ( for example - m4) grenade (i'll call it on that topic tear gas and standard grenades) it flies around on another place,where is player1 . But on player1's screen grenade stays at me and im didn't shoot grenade. He didn't got any damage but grenades was on him 2)Is possible improve sync of objects . For example ( in race mode ) barrel(i'll call it just barrel) which can explode if you touch it ( i dont know how it calls ) . So Race map started . One player going to take nitro , but near nitro pick up stand barrels . Player1 want turn right . He turned and touch barrel on MY screen and didn't blew. But on his screen , he tunred normal and didn't touch any barrel. He's alive. lol Image : Sorry, I forgot some suggustion about other syncs . Probably, I will add them later . Simply , do it server-side However MTA developers did sync of traffic lights. I think that it is possible , but in some ways not . I know , it takes a lot of your time for do that , MTA Devs . It's only suggestion . p.s . my english isn't good And i'm explain badly Link to comment
Arran Posted May 25, 2011 Share Posted May 25, 2011 Objects might be synchronized in 1.1 but i'm not sure how well it works, the person who did the work on it vanished right after doing it. Link to comment
eAi Posted May 25, 2011 Share Posted May 25, 2011 Projectiles (grenades etc) are synced, so that sounds like a bug to me. Link to comment
Tren Posted May 25, 2011 Author Share Posted May 25, 2011 Yes, projectiles are synced. But it syncs sometimes badly as in my examples . Just improve this . I know, its very hard I will be glad,(and other players too ,of course) if it will be fixed in 1.1. Link to comment
Arran Posted May 25, 2011 Share Posted May 25, 2011 Yes, projectiles are synced. But it syncs sometimes badly as in my examples . Just improve this . I know, its very hard I will be glad,(and other players too ,of course) if it will be fixed in 1.1. There are much more important things than fixing the odd grenade or tear gas grenade that gets desynchorized because it was shot in its short life time. Link to comment
diegofkda Posted May 25, 2011 Share Posted May 25, 2011 Well, there are gamemodes that grenades & projectiles are required, so the bug is an important bug for me. Link to comment
Tren Posted May 26, 2011 Author Share Posted May 26, 2011 Yes, projectiles are synced. But it syncs sometimes badly as in my examples . Just improve this . I know, its very hard I will be glad,(and other players too ,of course) if it will be fixed in 1.1. There are much more important things than fixing the odd grenade or tear gas grenade that gets desynchorized because it was shot in its short life time. Ok, ok . It's only suggestion. I didn't ak for it. Maybe sync for someone is important , maybe for someone not. Link to comment
qaisjp Posted May 26, 2011 Share Posted May 26, 2011 the barrels thingy mustve been made client side by the looks of it, maybe respawn rate was different. check if it made by script or not Link to comment
Xierra Posted May 26, 2011 Share Posted May 26, 2011 It's a GTA bug. You see, when a barrel is exploded, and you get far from the distance, and go back again to where the barrel is, it will appear again. He might mean that the other player behind the victim did not hit the barrels because the player saw the barrels exploded and are gone, according to that person's client. Players that were far from the barrel will see the barrel again, even though it already exploded, possibly more than once! Somehow special objects that break on collision (Hay, barrels, or petrol station) did not disappear completely, as the script says that the object is still there. This might have explained his problems. Link to comment
Dark Dragon Posted June 1, 2011 Share Posted June 1, 2011 Projectiles (grenades etc) are synced, so that sounds like a bug to me. i think only their creation is synced atm. guess this should have someone looking into it Link to comment
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