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[REL]GTAIV-style hud 1.3 RELEASED


karlis

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Posted

with new version?

didnt happen for me.

any1 else having trouble aswell?

please check for debugscript errors, and report what was you doing.

Posted

1.2 released

main new improvement is the settings, now you can change pos and size of text/radio/hud/radar by dragging/resizing their windows.Press F3 to open settings view.

5123.jpg

  • 2 weeks later...
Posted

is there anyway i can delete where it shows the vehicle texts because i run a roleplay server and that kinda tells people where to steal cars or where to find them if someone is hiding it or if they are hiding so is there anyway to remove where it shows and tells you the name and arrows of the vehicles ???

Posted

ok i have made some progress:

30ryayt.jpg

( press here for full image)

made this color settings, and proper setting saving/resetting to default.

much work to do tho, and have hard time to keep focus on this project...

but don't worry, it'll be done.eventually...

  • 2 months later...
  • 2 weeks later...
Posted

Great work, using it in SA map now. But we also have a other server, which is Open Vice

I was fiddling with the map myself to locate my position with the map itself, also I tried playing with the zoom function.

But the map itself becomes too blurry.

Here's a image to show you what I mean :

http://dl.dropbox.com/u/10633539/GTA/positioning.jpg

You can see that the standard hud in OV has it properly working :

http://cache.gyazo.com/4073162734eb1341 ... 8eab6e.png

Is there way to fix this myself?

Posted

map doesn't have an offset?

i had this problem when i was making this, but it was calibred fine.

make sure that mapSize value matches with map itself.

you can also play around with this line for calibrating:

  
local nx,ny=(3000+px)/6000*mapSize,(3000-py)/6000*mapSize 

i cant tell line number, cause my files are modified since then.

Posted
map doesn't have an offset?

i had this problem when i was making this, but it was calibred fine.

make sure that mapSize value matches with map itself.

you can also play around with this line for calibrating:

  
local nx,ny=(3000+px)/6000*mapSize,(3000-py)/6000*mapSize 

i cant tell line number, cause my files are modified since then.

Alright thanks, I'll look into this :)

Hmm the image size is 600x600

map.png

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